Coded Performance

From Hackers & Designers
Coded Performance
Name Coded Performance
Location NDSM
Date 2019/07/23
Time 9:30-16:30
PeopleOrganisations Zhi-fang Li, Maxim Safioulline
Type HDSA2019
Web Yes
Print No

Brainwave2.jpg In a world run by big data our subjective experiences often go unnoticed or unappreciated - by ourselves first and foremost. We wanted to look into the possibilities of embodying the intangible - to peek under the straightforward quantifiable actions and expressions into the murky waters of emotions and bodily reactions. How do we as designers account for the unaccountable - the sensory perceptions, the way our brains and our minds respond to them and adapt to the challenging and unpredictable situations? We chose the media of non-competitive games and brain-computer interfaces to make the attempt to come to terms with these complexities and challenge the existing design methodologies.

Workshop notes

brain produces bits of electric current
Electroencephalography (EEG)
BCI = Brain Computer Interface
Gamma: problem solving, concentration
Beta: busy, active mind
Alpha: reflective, restful
Theta: drowsiness
Delta: sleep, dreaming
Attention = beta and gamma cumulative
Meditation = activity in alpha range
Non-competitive gaming
1. performance of an activity to your best ability
2. there’s a set of rules that everyone knows and agrees to follow
New Games Movement 
in US in the 70s and 80s, “Slaughter” 
Parlour games
gaming and gamification used to generated art and creativity (Surrealists, Dadaists)
Making completely useless items
Use Lerp to make smoother values (mindset only captures one reading per second, so will be jittery)
Put MindsetProcessing library folder into the > libraries folder of > Processing on the computer 

We invited the participants to challenge their assumptions, re-examine their approaches and to attempt to take a different look at how they - their mind sand bodies - respond to new challenges. We hoped that as a result they would come away with a new understanding of themselves and their design practice.