From Hackers & Designers
Name ChattyLARP
Location Het Wilde Weg
Date 2024/07/17-2024/07/24
Time 14:00-17:00
PeopleOrganisations Karl Moubarak, Florence Walker
Type HDSC2024
Web Yes
Print No

24 ChattyLARP.png

This activity is a Live Action Role Play (LARP) mediated through the Zulip chat software and expressed and performed with live CSS fabulations in ChattyPub.

It’s been ten years since The Company rolled out the first line of brain chips, five years since having one became necessary to participate in society. The chips were sold as a new digital commons – the next stage of social media, connecting anyone with sufficient psychic affinity (as determined by The Company themselves). The aggressive advertisement tended to stifle any real communication and make things a bit sterile – but it wasn’t all that bad. This morning, without warning, The Company’s HQ went dark. No maintenance, no oversight, no support. With the chips still firmly lodged in your brains and no way of removing them in sight, can you build something better from this broken shell?

  • duration: 2 sessions of 3 hours to kick of and wrap up, with the potential to do more sessions if people are interested.
  • number of participants: 4 minimum
  • materials / tools: Everyone will need a device with Zulip set up. The device should be something you are comfortable doing a lot of typing on.
  • what do participants need to prepare: n/a - reading over the LARP brief ahead of time would be appreciated but we'll go through it on the day anyhow.

Florence Walker is a writer, academic, and new media artist. She holds a BA in English Language and Literature from the University of Oxford and an MA in Digital Culture from the University of Bergen. Her poetry has appeared in Pidgeonholes, the Daily Drunk, West Trade Review, Acumen, Evocations, the Weekly Degree, and the 2017 Mays Anthology. Her new media work can be found at.

Karl Moubarak: As a digital maker, I design and develop on-and-offline platforms for connectivity and exchange. I collaborate with artists, collectives and cultural organizations to translate complex socio-political paradigms into digital, physical and hybrid infrastructures. Always working with Free Libre and Open Source software and hardware and centering interactivity, sustainability and accessibility as leading core values, the projects I am involved with try to present working prototypes of alternative relationships between society and technology.