Ourspace: Difference between revisions

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(Created page with "{{Event |Name=Ourspace |Location=Het Wilde Weg |Date=2024/07/16 |Time=10:00-11:00 |PeopleOrganisations=MU |Type=HDSC2024 |Web=Yes |Print=No }} 300px Ourspace is a participatory performance that zooms in on the virtual and the physical space between people, their online and offline identity and social encounters. People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a...")
 
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People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a way that people move in the physical space? A space can change through a story, music, movement. The space you are in can transform into a meaningful place, where the way we connect with each other offline can be influenced by online interactions (such as in a game).  Ourspace is a digital game/experience in which students question and experience the digital environment versus the online environment, developed by dance platform WhyNot, coder James Bryan Graves and technology artist Klasien van de Zandschulp.
People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a way that people move in the physical space? A space can change through a story, music, movement. The space you are in can transform into a meaningful place, where the way we connect with each other offline can be influenced by online interactions (such as in a game).  Ourspace is a digital game/experience in which students question and experience the digital environment versus the online environment, developed by dance platform WhyNot, coder James Bryan Graves and technology artist Klasien van de Zandschulp.
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Latest revision as of 12:09, 1 November 2024

Ourspace
Name Ourspace
Location Het Wilde Weg
Date 2024/07/16
Time 10:00-11:00
PeopleOrganisations MU
Type HDSC2024
Web Yes
Print No

MU Ourspace.png

Ourspace is a participatory performance that zooms in on the virtual and the physical space between people, their online and offline identity and social encounters.

People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a way that people move in the physical space? A space can change through a story, music, movement. The space you are in can transform into a meaningful place, where the way we connect with each other offline can be influenced by online interactions (such as in a game). Ourspace is a digital game/experience in which students question and experience the digital environment versus the online environment, developed by dance platform WhyNot, coder James Bryan Graves and technology artist Klasien van de Zandschulp.