Coded Performance: Difference between revisions

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In a world run by big data our subjective experiences often go unnoticed or unappreciated - by ourselves first and foremost. We wanted to look into the possibilities of embodying the intangible - to peek under the straightforward quantifiable actions and expressions into the murky waters of emotions and bodily reactions.
In a world run by big data our subjective experiences often go unnoticed or unappreciated - by ourselves first and foremost. We wanted to look into the possibilities of embodying the intangible - to peek under the straightforward quantifiable actions and expressions into the murky waters of emotions and bodily reactions.


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How do we as designers account for the unaccountable - the sensory perceptions, the way our brains and our minds respond to them and adapt to the challenging and unpredictable situations? We chose the media of non-competitive games and brain-computer interfaces to make the attempt to come to terms with these complexities and challenge the existing design methodologies.
How do we as designers account for the unaccountable - the sensory perceptions, the way our brains and our minds respond to them and adapt to the challenging and unpredictable situations? We chose the media of non-competitive games and brain-computer interfaces to make the attempt to come to terms with these complexities and challenge the existing design methodologies.

Revision as of 13:52, 20 February 2020

Coded Performance
Name Coded Performance
Location NDSM
Date 2019/07/23
Time 9:30-16:30
PeopleOrganisations Zhi-fang Li, Maxim Safioulline
Type HDSA2019
Web Yes
Print No


Brainwave2.jpg In a world run by big data our subjective experiences often go unnoticed or unappreciated - by ourselves first and foremost. We wanted to look into the possibilities of embodying the intangible - to peek under the straightforward quantifiable actions and expressions into the murky waters of emotions and bodily reactions.

How do we as designers account for the unaccountable - the sensory perceptions, the way our brains and our minds respond to them and adapt to the challenging and unpredictable situations? We chose the media of non-competitive games and brain-computer interfaces to make the attempt to come to terms with these complexities and challenge the existing design methodologies. We invited the participants to challenge their assumptions, re-examine their approaches and to attempt to take a different look at how they - their mind sand bodies - respond to new challenges. We hoped that as a result they would come away with a new understanding of themselves and their design practice.