Ourspace: Difference between revisions
(Created page with "{{Event |Name=Ourspace |Location=Het Wilde Weg |Date=2024/07/16 |Time=10:00-11:00 |PeopleOrganisations=MU |Type=HDSC2024 |Web=Yes |Print=No }} 300px Ourspace is a participatory performance that zooms in on the virtual and the physical space between people, their online and offline identity and social encounters. People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a...") |
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People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a way that people move in the physical space? A space can change through a story, music, movement. The space you are in can transform into a meaningful place, where the way we connect with each other offline can be influenced by online interactions (such as in a game). Ourspace is a digital game/experience in which students question and experience the digital environment versus the online environment, developed by dance platform WhyNot, coder James Bryan Graves and technology artist Klasien van de Zandschulp. | People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a way that people move in the physical space? A space can change through a story, music, movement. The space you are in can transform into a meaningful place, where the way we connect with each other offline can be influenced by online interactions (such as in a game). Ourspace is a digital game/experience in which students question and experience the digital environment versus the online environment, developed by dance platform WhyNot, coder James Bryan Graves and technology artist Klasien van de Zandschulp. | ||
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Latest revision as of 12:09, 1 November 2024
Ourspace | |
---|---|
Name | Ourspace |
Location | Het Wilde Weg |
Date | 2024/07/16 |
Time | 10:00-11:00 |
PeopleOrganisations | MU |
Type | HDSC2024 |
Web | Yes |
No |
Ourspace is a participatory performance that zooms in on the virtual and the physical space between people, their online and offline identity and social encounters.
People move a lot online via digital and social media platforms, from their chairs. How can you shape the digital space in such a way that people move in the physical space? A space can change through a story, music, movement. The space you are in can transform into a meaningful place, where the way we connect with each other offline can be influenced by online interactions (such as in a game). Ourspace is a digital game/experience in which students question and experience the digital environment versus the online environment, developed by dance platform WhyNot, coder James Bryan Graves and technology artist Klasien van de Zandschulp.