Volumetric Capture Lab: Difference between revisions

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[[File:SelbyVR2.png]]
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The goal of this workshop was to expose participants of all levels to the ability to utilize volumetric capture experiences for creative purposes.  
The goal of this workshop was to expose participants of all levels to the ability to utilize volumetric capture experiences for creative purposes.  
[[File:VolCapture1.jpg|thumb]]
[[File:VolCapture1.jpg|thumb]]

Revision as of 12:45, 20 February 2020

Volumetric Capture Lab
Name Volumetric Capture Lab
Location NDSM
Date 2019/07/22
Time 9:30-16:30
PeopleOrganisations Tanya Ermolaeva, Leon Butler
Type HDSA2019
Web Yes
Print No

H&DGif.gif The goal of this workshop was to expose participants of all levels to the ability to utilize volumetric capture experiences for creative purposes.

VolCapture1.jpg

We introduced examples and theory around volumetric capture and together we created interactive experiences based on the body, ways to illustrate the different worlds and how people communicate.

VolCapture2.jpg

The emergence of volumetric filming making has added a new paradigm in the creation of work in which the user can explore the spaces.

While some of the solutions in creating this work are prohibitively expensive there is also a thriving open source movement who have hacked hardware and created software to capture performance and space.