Interfacial Workout: Difference between revisions

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{{Event
{{Event
|Name=Interfacial Workout
|Name=Interfacial Workout
|Location=Enigma
|Date=2019/10/23-2019/10/24
|Date=2019/10/23-2019/10/24
|Time=10:00-17:00
|Time=10:00-17:00
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|Print=No
|Print=No
}}
}}
=An introduction to intra-active bodily publishing exercises=
[[File:POST-Design04.JPG]]
[[File:POST-Design04.JPG]]
[[File:POST-Design07.JPG]]
==An introduction to intra-active bodily publishing exercises==


The Graphic User Interface (GUI) is the designer's daily companion – friendly and convenient, it translates binary calculations into seemless and intuitive interactions. As skilled designers we embody our interfaces. While intuitively scrolling, clicking, dragging, dropping we provoke the computer to deploy, react, and return. In this intensive work-out session we will investigate the notion of embodiment in relation to designer-computer intra-action*.  
The Graphic User Interface (GUI) is the designer's daily companion – friendly and convenient, it translates binary calculations into seemless and intuitive interactions. As skilled designers we embody our interfaces. While intuitively scrolling, clicking, dragging, dropping we provoke the computer to deploy, react, and return. In this intensive work-out session we will investigate the notion of embodiment in relation to designer-computer intra-action*.  
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Together we explored bodily ways to break with our own design habits by imagining what it could mean to physically engage with our design tools and a design process. Forget about your keyboards and trackpads. Together we will be designing bodily interfaces, that let us design a publication with gestures!
Together we explored bodily ways to break with our own design habits by imagining what it could mean to physically engage with our design tools and a design process. Forget about your keyboards and trackpads. Together we will be designing bodily interfaces, that let us design a publication with gestures!


Code can be found on the [https://github.com/hackersanddesigners/interfacial-workout/ H&D Github ]
<gallery>


<gallery>
POST-Design02.JPG
POST-Design12.JPG
POST-Design13.JPG
POST-Design14.JPG
POST-Design15.JPG
POST-Design16.JPG
POST-Design16.JPG
POST-Design17.JPG
POST-Design17.JPG
POST-Design18.JPG
</gallery>
<gallery>
POST-Design01.JPG
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POST-Design09.JPG
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</gallery>
</gallery>
= Repository =
<tool user="hackersanddesigners" repo="interfacial-workout" file="README.md" />
[[Category:Tools]]
[[Category:Publishing]]
[[Category:Workshops]]

Latest revision as of 17:16, 16 March 2023

Interfacial Workout
Name Interfacial Workout
Location Enigma
Date 2019/10/23-2019/10/24
Time 10:00-17:00
PeopleOrganisations POST Design
Type Meetup
Web Yes
Print No

An introduction to intra-active bodily publishing exercises

POST-Design04.JPG

The Graphic User Interface (GUI) is the designer's daily companion – friendly and convenient, it translates binary calculations into seemless and intuitive interactions. As skilled designers we embody our interfaces. While intuitively scrolling, clicking, dragging, dropping we provoke the computer to deploy, react, and return. In this intensive work-out session we will investigate the notion of embodiment in relation to designer-computer intra-action*.

Together we explored bodily ways to break with our own design habits by imagining what it could mean to physically engage with our design tools and a design process. Forget about your keyboards and trackpads. Together we will be designing bodily interfaces, that let us design a publication with gestures!

Repository

interfacial-workout

1. Install the right version of the PJ machine

Which controller will you be using?

Option 1: Leonardo or latest generation of Makey Makey: you are working with an Arduino Leonardo, or a newer version of Makey Makey. Download and unpack this .zip from github:

pj-machine-hackers1designers-master_ORIGINAL https://github.com/hackersanddesigners/interfacial-workout

Option 2: Older version of Makey Makey that cannot be remapped using the web interface. So you will use a modified version of the PJ machine. Download the one in this folder:


pj-machine-hackers1designers-master-POSTDESIGN


Then, the same for all:

Follow the instructions here to install all dependencies: https://github.com/sarahgarcin/pj-machine-workshop

Start the server in terminal:

cd > path to folder node server.js

Open the PJ machine interface in e.g. Chrome, at address: http://localhost:1337/

2.1. New Makey Makey: remap keys to match PJ Machine

Remapping using the Arduino environment

It didn’t work for me doing this in the Arduino IDE. But here’s a tutorial: https://learn.sparkfun.com/tutorials/makey-makey-advanced-guide). I had problems with ports. This could should work though if you don’t have issues with ports. Code is in github in folder Arduino code keymapping.

Remapping with Makey Makey web interface (only for v. 1.2 or higher!) The Makey Makey web interface did allow me to remap. A bit more tedious but it works. https://makeymakey.com/pages/remap

Image-MakeyMakey.jpg

We will use 9 features during this workshop:

Scale up/down (Space and Click on Makey)

  • increase block width > i
  • decrease block width > e

Position (Arrows on Makey)

  • move left > a
  • move right > q
  • move up > s
  • move down > w

Cycle through elements (pin D on Makey)

  • go to previous content > o

Print (pin F on makey)

  • generate pdf > t

Choose random font (pin G on Makey)

  • random > n

2.2. Programming 2 Leonardo Arduino’s as Makey Makeys

Use this tutorial https://www.instructables.com/id/DIY-Makey-Makey-With-Arduino-Leonardo/. But instead, work with 10Mohm resistors. The 1Mohm used in the tutorial is enough for a direct connection (wire-to-wire, or between any conductors), but adding resistance such as touch contact will not work with 1Mohm. You need to use a higher value for the voltage divider to measure the voltage drop when trying to sense touch.

Follow the same mapping as the one used above. We already did that, you can use the code in the github in the folder named: Arduino code Leonardo-as-Makey. Note: it contains two sketches, one for each Leonardo. On the first you will use all 6 analog pins, and on the other only 2 (or 3 if you also want to make a choose font button).

Need:

  • 2x Leonardo if you want to use all the 8 keybuttons we need for this workshop
  • Jumpers & Crocodiles
  • 8x 10M ohm resistor, or 32x 2.2M ohm resistors (4x 2.2Mohm in series = 8.8Mohm)
  • 2x USB cables to computer
  • Arduino IDE

Keys for older generation Makey Makey (factory settings), used with POSTDESIGN version of the PJ Machine

Connect to back header of the Makey Makey, and space button. For this you don’t have to remap the Makey Makey keys, because we changed the PJ machine to match its factory settings.

Run PJ machine from the pj-machine-hackers1designers-master-POSTDESIGN folder

I changed the code of the PJ machine: modified the keys associated with the actions we need for this workshop as far as the makey factory settings of a Makey Makey permit. Because it takes only ASCII I could program 7 buttons only (see below). To print, press T on the computer keyboard.

  • W = w = 119 = move up
  • A = a = 97 = move down
  • S = s = 115 = move left
  • D = d = 100 = move right
  • F = f = 102 = switch to next object
  • G = g = 103 = zoomin key (make bigger)
  • Space bar = 32 = zoomout key (make smalller)

  • T = print/pdf (on computer keyboard, not on makey)

  • N = cycle through fonts (on computer keyboard, not on makey)`

Having issues? Consult the tutorial here to trouble shoot: https://github.com/sarahgarcin/pj-machine-workshop