Hypermush: Difference between revisions

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* 15:15-17:00 start of the MUSH
* 15:15-17:00 start of the MUSH


people needs to bring their laptop. moreover, it is suggested to make use of the outcomes of the previous days (files, ideas, etc) to inform the design of the dungeon and the general gameplay of the MUSH.
People needs to bring their laptop. moreover, it is suggested to make use of the outcomes of the previous days (files, ideas, etc) to inform the design of the dungeon and the general gameplay of the MUSH.

Revision as of 21:01, 16 July 2018

MainNavigation No

hypermush is an introduction to p2p technologies, their functioning and user-application, disguised as a multi-user-shared-hallucination (MUSH) videogame.

MUSH are an evolution of MUD, multi-user-dungeon: early multiplayer text-based adventure videogames from the '70s.

We're gonna use the MUSH game dynamics to explore the p2p dat protocol, and build shared interconnected narratives by way of dungeon explorations, user group formation, file tradings, key discovery... until it gets hyperreal.

Mud.png

schedule and practical information

  • 10:00-11:00 introduction to p2p, why we like them, what we do
  • 11:00-11:15 break
  • 11:15-12:15 setup of the dat software (dat cli, hypermush.app) on people's laptop
  • 12:15:13:00 quick introduction / setup of the raspberry pies with the dat software
  • 13:00-14:00 lunch
  • 14:00:14:30 group formation, characters formation
  • 14:30-15:00 dungeon design
  • 15:00-15:15 break
  • 15:15-17:00 start of the MUSH

People needs to bring their laptop. moreover, it is suggested to make use of the outcomes of the previous days (files, ideas, etc) to inform the design of the dungeon and the general gameplay of the MUSH.