Ephemer(e)ality Capture workshop: Difference between revisions
(Created page with "{{Event |Name=Ephemer(e)ality Capture workshop |Location=Internet |Date=2020/07/23 |Time=10:00-13:00 |PeopleOrganisations=Tom Milnes |Type=HDSA2020 |Web=Yes |Print=No }} Ephem...") |
No edit summary |
||
Line 10: | Line 10: | ||
}} | }} | ||
Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitch the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan objects or environments. Throughout the workshop, participant are invited to use reflective, invisible, specular, refractive, or ‘ephemeral’ materials to create images which actively confuse the visualising algorithm, which will engage users in a methodology for creating counter-aesthetics and disrupting digital tool’s restrictions through acts of ‘détournement’. By the end of the workshop, attendees will have learned about the image-making algorithms of contemporary 3D imaging technologies and how they struggle to capture transient and ephemeral objects and environments . Participants would also learn technical skills in photogrammetry to create 3D models through methods of ‘play’ which counteract restrictive technical tools in order to promote creativity and plurality of practice. | Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitch the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan objects or environments. Throughout the workshop, participant are invited to use reflective, invisible, specular, refractive, or ‘ephemeral’ materials to create images which actively confuse the visualising algorithm, which will engage users in a methodology for creating counter-aesthetics and disrupting digital tool’s restrictions through acts of ‘détournement’. By the end of the workshop, attendees will have learned about the image-making algorithms of contemporary 3D imaging technologies and how they struggle to capture transient and ephemeral objects and environments . Participants would also learn technical skills in photogrammetry to create 3D models through methods of ‘play’ which counteract restrictive technical tools in order to promote creativity and plurality of practice. | ||
[[File:Glass mirror 12.png]] |
Latest revision as of 14:34, 6 July 2020
Ephemer(e)ality Capture workshop | |
---|---|
Name | Ephemer(e)ality Capture workshop |
Location | Internet |
Date | 2020/07/23 |
Time | 10:00-13:00 |
PeopleOrganisations | Tom Milnes |
Type | HDSA2020 |
Web | Yes |
No |
Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitch the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan objects or environments. Throughout the workshop, participant are invited to use reflective, invisible, specular, refractive, or ‘ephemeral’ materials to create images which actively confuse the visualising algorithm, which will engage users in a methodology for creating counter-aesthetics and disrupting digital tool’s restrictions through acts of ‘détournement’. By the end of the workshop, attendees will have learned about the image-making algorithms of contemporary 3D imaging technologies and how they struggle to capture transient and ephemeral objects and environments . Participants would also learn technical skills in photogrammetry to create 3D models through methods of ‘play’ which counteract restrictive technical tools in order to promote creativity and plurality of practice.