How to research stuff by making: Difference between revisions

From Hackers & Designers
No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''by [[Selby Gildemacher]]'''
'''About learning by doing by [[Selby Gildemacher]]'''
'''Learning by doing: look inside the box.''' 


Technology is omnipresent in our physical and digital lives. It is something we heavily depend and rely on.
Technology is omnipresent in our physical and digital lives. It is something we heavily depend and rely on.
And often it's a mystery how this technology is functioning and working like it does; a black box with magic inside.
Often it is a mystery how technology is functioning and why it is working like it does; a black box with magic inside. To get a starting point and deeper understanding of qualities and disadvantages of technology, we urged the particpants to open the ''box'', look inside it, rummage through it or even make our own box.
To get a starting point and deeper understanding of the qualities and disadvantages, we are opening the box, look inside, rummage through it and/or make our own box.


Making and learning by doing challenges us:
Each day of the summer academy was carefully programmed and structured with workshops, experimentation, and learning. During the workshops the participants were challenged to use and push the boundaries of existing technology and programming platforms (web, hardware, software), networks online/offline (internet, peer 2 peer, beacons), and user experience (apps, web, installations, sensory organs), all in a practical manner.
* to experiment
 
* to do research
Following this article you will find a selection of workshop outcomes and other materials produced by HDSA2015 particpants. Those results demonstrate the hands-on and process-based approach of the program and participants who embraced the challenges that come with ''making'' as opposed to ''talking''.
* to demystify
* to critically observe it
<br>
* to play
Thus making and learning by doing challenges us to:<br>
* to form an opinion about it
 
* to share knowledge
* experiment
* to transforms a user in a maker
* do research
* to use its qualities in other ways than it is intended for
* demystify
* to understand the magic
* critically observe
* play
* form an opinion  
* share knowledge
* transform a user into a maker
* use technology in ways it was not intended for
* understand the magic




Line 25: Line 29:
* Do it together, also known as DIT, to collaborate and challenging traditional methods of creative productions, embracing collaborative working and promoting non-monetized and open-source values.
* Do it together, also known as DIT, to collaborate and challenging traditional methods of creative productions, embracing collaborative working and promoting non-monetized and open-source values.


 
! Work It <br>
! Work It
! Make It <br>
! Make It
! Do It
! Do It
[[Category:DIY Manual]]
[[Category:WriteMe]]
[[Category:Print]]

Latest revision as of 16:50, 16 December 2015

About learning by doing by Selby Gildemacher

Technology is omnipresent in our physical and digital lives. It is something we heavily depend and rely on. Often it is a mystery how technology is functioning and why it is working like it does; a black box with magic inside. To get a starting point and deeper understanding of qualities and disadvantages of technology, we urged the particpants to open the box, look inside it, rummage through it or even make our own box.

Each day of the summer academy was carefully programmed and structured with workshops, experimentation, and learning. During the workshops the participants were challenged to use and push the boundaries of existing technology and programming platforms (web, hardware, software), networks online/offline (internet, peer 2 peer, beacons), and user experience (apps, web, installations, sensory organs), all in a practical manner.

Following this article you will find a selection of workshop outcomes and other materials produced by HDSA2015 particpants. Those results demonstrate the hands-on and process-based approach of the program and participants who embraced the challenges that come with making as opposed to talking.


Thus making and learning by doing challenges us to:

  • experiment
  • do research
  • demystify
  • critically observe
  • play
  • form an opinion
  • share knowledge
  • transform a user into a maker
  • use technology in ways it was not intended for
  • understand the magic


DIY

  • Do it yourself, also known as DIY, is the method of building, modifying, or repairing something without the aid of experts or professionals. Academic research describes DIY as behaviors where "individuals engage raw and semi-raw materials and component parts to produce, transform, or reconstruct material possessions.

DIT

  • Do it together, also known as DIT, to collaborate and challenging traditional methods of creative productions, embracing collaborative working and promoting non-monetized and open-source values.

! Work It
! Make It
! Do It