3D artifacts for digital devices: Difference between revisions

From Hackers & Designers
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 62: Line 62:
Through interactive installations, performances, and collective experiences, she explores how play can become a tool for connection, transformation, and shared worldbuilding, creating space for queer and xenogenre identities explorations.   
Through interactive installations, performances, and collective experiences, she explores how play can become a tool for connection, transformation, and shared worldbuilding, creating space for queer and xenogenre identities explorations.   


[[File:HD workshops new5.jpg|thumb]]
[[File:HD workshops new2.jpg|thumb]]

Latest revision as of 18:10, 2 July 2026

3D artifacts for digital devices
Name 3D artifacts for digital devices
Location H&D Studio
Date 2026/07/14
Time 14:30-18:30
PeopleOrganisations Audrey Belaud, aka Beladrys the Cyber Slayer
Type HDSC2026
Web Yes
Print No

This event is only for participants of the Summer Camp 2026 and not open to the public, want to join us: check the HDSC2026 Clouds to Commons Public Program


How about giving objects stories before giving them functions?

During the residency, we'll slowly craft personal 3D-printed artefacts that become extensions of our digital practices, tiny companions, parasites, lucky charms, interfaces, or whatever they decide to become. We'll start low-tech: drawing by hand, following intuition more than aesthetics, imagining what our laptops, phones, cameras or DIY devices are missing. A guardian? An antenna? A strange creature? A reminder? A glitch? We'll then collectively figure out how to translate these drawings into printable objects, sharing tips, hacks and open-source workflows along the way. No pressure to master 3D software—the idea is to learn from each other, steal techniques, remix them, and keep things accessible. The workshop lives across the whole residency. As conversations evolve, the artefacts evolve too. After printing, everyone is invited to keep hacking, painting, sewing, breaking or upgrading their object until it feels alive. At the end of the residency we'll gather to activate these little companions together, not because they are magical, but because giving collective meaning to the things we make is one of my favourite hacking practices.

Timeline

Session 1 Intentions & Design

  • Introduction & opening ritual for world building
  • intentions setting
  • Intuitive drawing and 3D sculptures exercises
  • Introduction to slicing software
  • Printing demonstrations

Participants can keep drawing and designing shapes between Sessions I prepare or assist with the 3D models when needed.

A second session will emerge in the following days to fabricate the artifacts:

  • Preparing files for printing
  • Support with slicing software
  • Experimenting with filament
  • Introduction to customization technics and material
  • 3D printing

Participants can customize their printed artifacts at their own pace.

A moment of sharing at the end of HDSC will activate the artifacts:

  • Collective sharing
  • Performative activation ceremony
  • Integrating the artifacts into the final installations, performances or shared world created during the camp.

Participants are invited to bring:

  • Sketchbook or paper
  • Pencil and pens
  • Personal objects or references (optional)

Access

  • No previous experience with 3D modelling, coding, or digital fabrication is required.
  • Participants can engage at different levels: from creating a symbolic object through drawing only, to learning the complete workflow from concept to printed artefact.
  • The workshop values experimentation over technical perfection and welcomes diverse creative practices and ways of learning.

Bio

Audrey Belaud, aka Beladrys the Cyber Slayer, is a multimedia artist creating playful, interactive, and transformative experiences through immersive digital and physical environments. Inspired by live-action role-play mechanics, video game culture, and ritualistic practices, their work blends storytelling, participation, and technology to foster curiosity, imagination, and meaningful community connections. Through interactive installations, performances, and collective experiences, she explores how play can become a tool for connection, transformation, and shared worldbuilding, creating space for queer and xenogenre identities explorations.

HD workshops new2.jpg