Work the Workshop: Difference between revisions
No edit summary |
No edit summary |
||
Line 56: | Line 56: | ||
==ACT II = humans automating the workshop== | ==ACT II = humans automating the workshop== | ||
===Exercise: the Workshop Simulator=== (50 mins) | |||
<eplite src="https://etherpad.hackersanddesigners.nl/p/" id="workshop-works" /> | <eplite src="https://etherpad.hackersanddesigners.nl/p/" id="workshop-works" /> |
Revision as of 14:39, 16 July 2018
Work the Workshop | |
---|---|
Name | Phantasmatic Workshop |
Location | De Bonte Zwaan |
Date | 2018/07/21 |
Time | 13:00-16:30 |
PeopleOrganisations | Shailoh Phillips, Anja Groten |
Type | HDSA2018 |
Web | Yes |
No |
Schedule
Before the workshop
11.00 - welcome
12.30 Welcome HDSA2018 + intervention by Selby
12.00 Lunch
The workshop
13.00 How to give a workshop outline
13.00 Introduction automatic workshop
13.30 Phantasmatic Workshop Props
14.15 Re-group
14.30 Coffee break
14.45 Workshop Choreographies
15.30 Re-group
15.45 Prepping and practicalities
16.30 Wrap-up
After the workshop
16.45/17.00 moving to Fanfare (dinner on your own)
18.00 doors open
18.30 program starts
ACT I = non human
The Automated Workshop
Can a workshop be conducted ‘automatically’, that is, scripted in advance and executed without a human facilitator? The Automated Workshop is an experiment in developing rules, conditions, variables for a 'successful' workshop. Exercising the idea of a workshop being programmable, this experiment utilises technical concepts such as containers, wrapping, nesting, sequencing, if-then statements, debugging, as well as deliberate use of randomness and contingency. The premise of The Automated Workshop its applicability to a multiplicity of contexts.
- Form groups of 3
- Sketch out 1 workshop case (drawing from own experience)
- Script 'pseudo-code' for an ultimate workshop.*
* Pseudocode is an informal illustration of the operating principle of a computer program or other algorithm. It uses the structural conventions of a normal programming language, but is intended for human reading rather than machine reading.
See also: https://en.wikipedia.org/wiki/Pseudocode
Phantasmatic Workshop Props – Countering sticky-notes
During Workshop Props participants are invited to reimagine workshop props as mediators, agents and attendants of workshop situations. By questioning convenient means such as sticky-notes, markers, whiteboards, and also the projector, we will be speculating about material forms and their implication and how would they influence our imagination. The imaginary tools may be speculative or serve real functions. There will be materials available for prototyping. Prototypes can be also renderings or digital collages
- In groups of 3
- Gathering of materials to prototype with
- Prototyping
- Demonstration of usage + video capture
ACT II = humans automating the workshop
===Exercise: the Workshop Simulator=== (50 mins)
<eplite src="https://etherpad.hackersanddesigners.nl/p/" id="workshop-works" />