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| ===Hackers & Designers Summer Academy 2016=== | | ===Hackers & Designers Summer Academy 2016=== |
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| Title: If you are so smart why are you so poor? | | Title: '''If you are so smart why are you so poor?''' |
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| Subtitle: At work. About immaterial labor, digital economies and techno-societies. | | Subtitle: '''At work. About immaterial labor, digital economies and techno-societies.''' |
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| Date: July 25th - August 5th 2016 | | Date: July 25th - August 5th 2016 |
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| Location: De PUNT (1st block), WAAG (2nd block), Weekend excursion: Rotterdam, End presentation and lecture night De PUNT (?), | | Location: De PUNT (1st block), WAAG (2nd block), end presentation and lecture night De PUNT (?), |
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| ---- | | ---- |
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| | ===Introduction=== |
|
| |
|
| ''status: to be edited''
| | Hackers & Designers (H&D) is a non-profit cross-disciplinary community of professional technologists, |
| | | designers, and artists. During the summer of 2016 Hackers & Designers will invite an international |
| ===What?===
| | curated group of ambitious participants to learn by creating, researching, and discussing. |
| | | After a successful first edition in 2015, 2016’s summer academy will be developed in close collaboration |
| ''If you are so smart why are you so poor?'' The second edition the Hackers & Designers Summer Academy 2016 will explore controversies around the topic of immaterial labor, and the effects digital economies have on our current techno-society.
| | with Waag Society. The program will be stirred by the title and curatorial framework ‘At work. |
| | | If you are so smart why are you so poor.’ The methodical emphasize will lie on a hands-on approach |
| ===Who?===
| | to learning. |
| | | During the 10 day program the participants will be equipped with a cross-disciplinary vocabulary |
| Hackers & Designers is a non-profit cross-disciplinary community of programmers, engineers, designers, and artists. H&D started in 2013 and has been organizing meetups where collaborative and inclusive workshops (1-3 hours) are given. In 2015 H&D successfully launched the first edition of the Hackers & Designers Summer Academy. About Bugs, Bots & Bytes.
| | and the necessary scope to make more informed and ethical decisions. |
| | |
| The summer academy will include participants from both student and professional pursuits to build relationships and investigate new technology and design mediums which will jump start not only the academic careers in case of students, but also existing and future professional careers with more technological tools, more collaboration opportunities, a cross-disciplinary vocabulary, and an understanding of tech and design tools, all in a, social and inclusive environment.
| |
| | |
| Designers and artists, in a world moving more and more digital, should be empowered with the tools of the digital realm including coding and hardware usage and construction. Conversely programmers and makers should be more comfortable and effective in engaging in creative process through familiarity with the vocabulary of designers and artists. All disciplines should become more comfortable in theoretical and social discourse, and thus be asking questions such as not only “can we” but “should we”.
| |
|
| |
|
| ===Why?=== | | ===Why?=== |
|
| |
|
| Being inevitably part of a larger group of stakeholders of the immaterial labor discourse and knowledge based economies Hackers & Designers invites this year's summer academy participants to critically reflect on their (digital) activities that exist outside/alongside the traditional wage-based consideration of labor. These labor-intensive actions include: contributions to creative commons and open source, self-initiated research projects, community organization, social networking, blogging, vlogging, and mojo (mobile journalism)…
| | Designers and artists, in a world moving more and more digital, should be empowered with the tools |
| | | of the digital realm including coding and hardware usage and construction. Conversely technologists |
| A lot of this labor is happening in and around digital and internet technology and at the same time enabled by the same technology. This creates a strange feedback loop of exponential proportions that makes understanding, legislating, and evolving innovative solutions extremely difficult. (Editors note: Example?) New concepts like encryption, crypto-currency, post-scarcity, deep/dark webs, etc., arise in dated and slow to change hierarchical social, corporate, legal, and political constructs.
| | should be more comfortable and effective in engaging in creative processes through familiarity with |
| | | the vocabulary of designers and artists. All disciplines should become more comfortable in theoretical |
| Participants in this edition of the summer academy are likely already or soon will be laboring to push the design and execution of these technologies and social constructs to the next step of their evolution, but are currently ill-equipped with the necessary scope to make intelligent ethical decisions.
| | and social discourse, and thus be asking questions such as not only “can we” but “should we”. |
| | | Title: At work. If you are so smart why are you so poor? |
| How should we approach the employment of encryption which is crucial for opposition under dictatorial regimes, but at the same time makes dark-net markets like Silk Road possible? How does one most effectively assist the elderly? How can one compensate laboring immigrants living outside the scope of traditional employment and taxation frameworks? How much labor is one willing to give to corporate enterprises such a Facebook for free access to platforms? How long can one labor for shelter/housing in an overpriced market before the pain of lack of pension contributions is felt?
| | In order to bring the diverse disciplines together in a meaningful way the program will be center |
| | | around the controversial topic of immaterial labor, and the effects digital economies have on our |
| Over the course of 10-days and by means of hands-on workshops Hackers & Designers will create an environment where participants will collaborate to build, sketch & prototype evocative projects in order to discuss and demonstrate scenarios that reimagine labor, economy and society of the future.
| | current techno-society, – a crucial and on-going discussion at stake in both design/art and developer |
| | | practices. H&D invites this year’s summer academy participants to go into discussion and critically |
| ----
| | reflect on their (digital) activities that exist outside/alongside the traditional wage-based definition of |
| | | labor. What does it mean for the future of our practices to contribute to creative commons and open |
| ===Approach: Learning by Making===
| | source projects, to self-initiate, to organize communities, to promote and publish on social networks, |
| | | to perpetually generate content, to evolve multiple identities as bloggers, vloggers, mojo contributors |
| H&D functions as a proxy between developers and artists/designers. We believe designers and artists, should be empowered with the tools of the digital realm including coding and hardware usage and construction. Conversely programmers and makers should be more comfortable and effective in engaging in a creative process through familiarity with the vocabulary of designers and artists. All disciplines should become more comfortable in theoretical and social discourse, and thus be asking questions such as “should we” instead of only “can we”.
| | (mobile journalism)…? |
|
| | Approach: Hands-on, DIY (Do it yourself) and DIT (Do it together) |
| | | During the 10 day program the participants will get equipped with a cross-disciplinary vocabulary and |
| ==1st workshop week: Soft work==
| | approach and the necessary scope to make informed and ethical decisions. |
| ''Curated by H&D, taking place at De PUNT, Frans de Wollantstraat 84, Amsterdam''
| | Concepts like encryption, crypto-currencies, post-scarcity, deep/dark webs, etc. will be addressed in |
| | | a workshop manner. The hands-on approach and the challenges that come with making as opposed |
| Key words:
| | to talking will stay central throughout the whole program. |
| *forms of organization of work
| | H&D believes that in order to develop a deeper understanding of the qualities and disadvantages of |
| *participation
| | technology we need to look inside the black boxes of the technology that we heavily rely on in our |
| *productivity
| | daily physical and digital, and our private and professional lives. Therefore we urge the participants |
| *communities
| | of the summer academy to open the box, look inside it, rummage through it or even make their own |
| *exchange
| | boxes. |
| *immaterial labor
| | Approach: Collaboration |
| *gender inequality
| | Technologists will, contrary to convention, be invited to engage at the very beginning of the creative |
| *informal economies
| | process. Similarly the designers and artists will be invited to experiment and engage with unfamiliar |
| *crypto currency
| | and deeper technological concepts with which they may not be immediately equipped. It is through |
| *blockchain
| | Aanvraag e-culture: Hackers & Designers Summer Academy 2016 |
| *stock exchange, algorithmic trading, tax havens, …
| | 2 |
| *investments, shares, …
| | the collaborative approach where common vocabulary and understanding will arise, and be available |
| *digital labor, affective labor (youtubers),
| | in future endeavors beyond the Summer Academy. |
| *collaborative human interpreter [[https://en.wikipedia.org/wiki/Collaborative_human_interpreter]]
| |
| *knowledge economies, …
| |
| *the contemporary geopolitical net sphere,…
| |
| *neural nets,…
| |
| | |
| ===Program===
| |
| | |
| Sunday evening
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| Welcome dinner participants & tutors, by Guerrilla Kitchen
| |
| | |
| | |
| '''Workshop week 1 part 1:'''
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| | |
| H&D asked Freecoin and Bitcave to develop a workshop individually but hopefully feed each others results in meaningful ways. Both workshops will address the possibilities of „organizing immaterial & community economies“. The results of the workshop should be design proposals informed by technology & prototypes. The case of consideration is the community of members of We are Here and Hack your Future.
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| Monday
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| Morning: Freecoin
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| Lunch guest: We Are Here
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| Afternoon: Bitcave (alternative PWR or Simone Niquille)
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| Tuesday
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| Morning: Freecoin
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| Lunch guest: Hack your Future
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| | |
| Afternoon: Bitcave (alternative PWR or Simone Niquille)
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| Wednesday
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| Finishing up projects Freecoin and Bitave are present throughout the whole day for consultation
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| | |
| Evening: Presentations & (selected guests are invited) Metahaven will be there to review and critically reflect on the results
| |
| | |
| | |
| '''Workshop week 1 part 2:'''
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| Thursday
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| Moniker (alternative: Roel Roscam Abbing & someone else)
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| Evening: Movie night curated by Jeffrey Babcock
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| | |
| | |
| '''Workshop week 1 part 3:'''
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| Friday
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| Darsha Hewitt (alternative: Center for Genomic Gastronomy)
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| Weekend activity: Rotterdam excursion
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| Saturday
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| Optional: Excursion (Something with Worm or V2?: Rotterdam tour with some evening program?)
| |
| | |
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| Sunday: Free
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| | |
| | |
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| Modes of production: hands-on!
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| Workshopping, wire framing, software development & prototyping, designing, discussing
| |
| | |
| ==2nd workshop week: Hard work==
| |
| ''Curated by Waag Society & Hackers & Designers, taking place at Waag Society’s Fablab, Nieuwmarkt 4 Amsterdam''
| |
| | |
| '''Planning: August 1 till August 5'''
| |
| | |
| 1 day workshop & lecture
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|
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| 4 days DIY lab at the workspace and Fablab of Waag Society
| |
| | |
| Key words:
| |
| *The Internet of Things
| |
| *Post-industrialization
| |
| *Waste-reducing products
| |
| *Smart houses, smart products, networked sex toys,…
| |
| *Problematics of machine-learning processes
| |
| *Robotization of society
| |
| *A new „intelligence’ of a new physical world
| |
| *Artificial intelligence
| |
| | |
| Modes of production: hands-on!
| |
| Workshopping, hard-ware hacking, discussion
| |
|
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| ===Program===
| |
| | |
| '''Make machines work for you!'''
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| | |
| De IBM computer Deep Blue die het opneemt tegen schaakgrootmeester Gary Kasparov. En wint. Of een pc die de beste menselijke spelers van het tv-spel Jeopardy met gemak wegspeelt. De systemen die we creëren worden steeds slimmer. Is het tijd voor bankhangen? Kunnen we het werk overlaten aan de slimme machine? Van 1 tot en met 5 augustus experimenteren we in het Fablab met slimme technologie en oplossingen die ons leven 'makkelijker' maken. We’ll experiment with (open) technology; electronics, programming, Arduinos and digital fabrication in and around the Fablab. We’ll make sure the workshop is accessible for both the tech-savvy and newbie nerds.
| |
| | |
| ===Hard Work references===
| |
| | |
| A '''Rube Goldberg machine''' is a contraption, invention, device or apparatus that is deliberately over-engineered to perform a simple task in a complicated fashion, generally including a chain reaction. The expression is named after American cartoonist and inventor Rube Goldberg (1883–1970).
| |
| https://en.wikipedia.org/wiki/Rube_Goldberg_machine
| |
| | |
| '''Artificial Intelligence for Robotics'''<br />
| |
| Programming a Robotic Car<br />
| |
| Learn how to program all the major systems of a robotic car from the leader of Google and Stanford’s autonomous driving teams. This class will teach you basic methods in Artificial Intelligence, including: probabilistic inference, planning and search, localization, tracking and control, all with a focus on robotics. Extensive programming examples and assignments will apply these methods in the context of building self-driving cars.
| |
| This course is offered as part of the Georgia Tech Masters in Computer Science. The updated course includes a final project, where you must chase a runaway robot that is trying to escape!<br />
| |
| https://www.udacity.com/course/artificial-intelligence-for-robotics--cs373
| |
| | |
| '''Useless machine'''
| |
| A useless machine is a device that performs a mostly useless task, such as switching itself off, and performs no other practical function. Such a device may be a novelty toy, an amusing engineering "hack", or the focus of an existentialist philosophical discussion.<br />
| |
| https://en.wikipedia.org/wiki/Useless_machine<br />
| |
| The Ultimate Machine/Useless Machine was created by Claude Elwood Shannon (the inventor of the word "bit")<br />
| |
| https://www.youtube.com/watch?v=cZ34RDn34Ws
| |
| | |
| '''Mechanical Turk'''
| |
| An expression used for machines or devices that can purportedly do a task fully automatically, but which in reality is done by a hidden person<br />
| |
| https://en.wikipedia.org/wiki/Mechanical_Turk<br />
| |
| https://en.wikipedia.org/wiki/The_Turk<br />
| |
| https://en.wikipedia.org/wiki/Amazon_Mechanical_Turk<br />
| |
| | |
| '''Wallace and Gromit's Cracking Contraptions'''
| |
| | |
| https://media.giphy.com/media/pwBi3YrGypMyI/giphy.gif<br />
| |
| https://media.giphy.com/media/13oMkxohx4E1AA/giphy.gif<br />
| |
| https://www.youtube.com/watch?v=mbBO-hiF8wE
| |
| | |
| ==Public program==
| |
| ===H&D Summer Talks night===
| |
| | |
| ''Curated by H&D in collaboration with WAAG''
| |
| | |
| Location: De PUNT
| |
| Curator: Anja Groten & Amy Wu
| |
| | |
| Schedule
| |
| | |
| 19:00 - 22:30: presentation /exhibition
| |
| | |
| 19:30 Dmytri Kleiner: http://digitallabor.org/schedule/value-capture-and-the-affect-machine-non-money-capital-in-the-digital-age
| |
| | |
| 20:00 (...)
| |
| | |
| 20:30 15 minutes break
| |
| | |
| 20:45 Femke Herregraven
| |
| | |
| 21:15 Lauren and Kyle McDonald’s: http://emotional-labor.email/ (alternative: Market for Immaterial Value; Valentina Karga & Pieterjan Grandry http://www.marketforimmaterialvalue.com/)
| |
| | |
| ==References==
| |
| | |
| Brian Holmes writes in “The Affectivist Manifesto” (2009) that activism today faces “the knowledge society, an excruciatingly complex order. The striking thing . . . is the zombie-like character of this society, its fallback to automatic pilot, its cybernetic governance.”
| |
| | |
| http://www.e-flux.com/journal/zombies-of-immaterial-labor-the-modern-monster-and-the-death-of-death/
| |
| Zombies of Immaterial Labor was originally presented in the Masquerade lecture series, organized by the curatorial platform If I Can’t Dance I Don’t Want To Be Part Of Your Revolution, at the Piet Zwart Institute in Rotterdam, January 25, 2010.
| |
| | |
| http://www.perc.org.uk/project_posts/the-political-economy-of-david-bowie/
| |
| | |
| http://www.e-flux.com/wp-content/uploads/2013/05/2.-Maurizio-Lazzarato-Immaterial-Labor.pdf
| |
| | |
| http://www.e-flux.com/journal/designs-for-a-new-world/
| |
| | |
| http://www.e-flux.com/journal/towards-the-space-of-the-general-on-labor-beyond-materiality-and-immateriality/
| |
| | |
| http://www.arte.tv/guide/en/060180-014-A/futuremag?zone=europe
| |
| | |
| http://resonate.io/2016/
| |
| | |
| http://emotional-labor.email/
| |
| | |
| http://www.electronicbookreview.com/thread/technocapitalism/voluntary
| |
| | |
| ==Documentation==
| |
| | |
| *hackersanddesigners.nl
| |
| *wiki.hackersanddesigners.nl
| |
| *meetup.com/Hackers-and-Designers-Amsterdam-NL
| |
| | |
|
| |
|
| *facebook.com/hackersanddesigners
| | ===What=== |
| *twitter.com/hack1design
| |
| *github.com/hackersanddesigners
| |
|
| |
|
| ==Things to add:==
| | The summer academy will include international participants from both student and professional pursuits |
| *Non-hierarchical approach (teacher & participants should meet each other on eye level and learn form each other)
| | to build relationships and investigate new technologies and design media, which will jump start |
| *Keeping the price low increases level of participation
| | not only the academic careers in case of students, but also enrich existing and future professional |
| *Professionals and students can/should both join
| | careers with more technological tools, unique collaboration opportunities, a cross-disciplinary vocabulary, |
| *Are we able to organize accommodation if necessary? (Camping? OT301? Tetterode?)
| | and an understanding of tech and design tools, all in a social and inclusive environment. |
| | Each day of the summer academy will be carefully programmed and structured with workshops, |
| | experimentation, and learning. During the workshops the participants will be challenged to use and |
| | push the boundaries of existing technology and programming platforms (web, hardware, software), |
| | networks online/offline (internet, peer 2 peer, beacons), and user experience (apps, web, installations, |
| | sensory organs), all in a practical manner as well as in regards to the content and ethical consequences. |
work in progress
Hackers & Designers Summer Academy 2016
Title: If you are so smart why are you so poor?
Subtitle: At work. About immaterial labor, digital economies and techno-societies.
Date: July 25th - August 5th 2016
Location: De PUNT (1st block), WAAG (2nd block), end presentation and lecture night De PUNT (?),
Price:
Full program inclusive an informal welcome dinner, daily lunch, free access to the public programs, an arduino kit: €350,00 (excl. BTW)
Price one program block: €200,00 (excl. BTW)
Price public program: €5,00 entrance
Total amount of participants: 200-250 participants
Of which:
Full workshop program: 50-60 participants
Each workshop program: 30-35 participants
5 spots saved for members of We are here Academy & Hack your Future.
Lecture program: 100 participants
Film screening: 60 participants
Introduction
Hackers & Designers (H&D) is a non-profit cross-disciplinary community of professional technologists,
designers, and artists. During the summer of 2016 Hackers & Designers will invite an international
curated group of ambitious participants to learn by creating, researching, and discussing.
After a successful first edition in 2015, 2016’s summer academy will be developed in close collaboration
with Waag Society. The program will be stirred by the title and curatorial framework ‘At work.
If you are so smart why are you so poor.’ The methodical emphasize will lie on a hands-on approach
to learning.
During the 10 day program the participants will be equipped with a cross-disciplinary vocabulary
and the necessary scope to make more informed and ethical decisions.
Why?
Designers and artists, in a world moving more and more digital, should be empowered with the tools
of the digital realm including coding and hardware usage and construction. Conversely technologists
should be more comfortable and effective in engaging in creative processes through familiarity with
the vocabulary of designers and artists. All disciplines should become more comfortable in theoretical
and social discourse, and thus be asking questions such as not only “can we” but “should we”.
Title: At work. If you are so smart why are you so poor?
In order to bring the diverse disciplines together in a meaningful way the program will be center
around the controversial topic of immaterial labor, and the effects digital economies have on our
current techno-society, – a crucial and on-going discussion at stake in both design/art and developer
practices. H&D invites this year’s summer academy participants to go into discussion and critically
reflect on their (digital) activities that exist outside/alongside the traditional wage-based definition of
labor. What does it mean for the future of our practices to contribute to creative commons and open
source projects, to self-initiate, to organize communities, to promote and publish on social networks,
to perpetually generate content, to evolve multiple identities as bloggers, vloggers, mojo contributors
(mobile journalism)…?
Approach: Hands-on, DIY (Do it yourself) and DIT (Do it together)
During the 10 day program the participants will get equipped with a cross-disciplinary vocabulary and
approach and the necessary scope to make informed and ethical decisions.
Concepts like encryption, crypto-currencies, post-scarcity, deep/dark webs, etc. will be addressed in
a workshop manner. The hands-on approach and the challenges that come with making as opposed
to talking will stay central throughout the whole program.
H&D believes that in order to develop a deeper understanding of the qualities and disadvantages of
technology we need to look inside the black boxes of the technology that we heavily rely on in our
daily physical and digital, and our private and professional lives. Therefore we urge the participants
of the summer academy to open the box, look inside it, rummage through it or even make their own
boxes.
Approach: Collaboration
Technologists will, contrary to convention, be invited to engage at the very beginning of the creative
process. Similarly the designers and artists will be invited to experiment and engage with unfamiliar
and deeper technological concepts with which they may not be immediately equipped. It is through
Aanvraag e-culture: Hackers & Designers Summer Academy 2016
2
the collaborative approach where common vocabulary and understanding will arise, and be available
in future endeavors beyond the Summer Academy.
What
The summer academy will include international participants from both student and professional pursuits
to build relationships and investigate new technologies and design media, which will jump start
not only the academic careers in case of students, but also enrich existing and future professional
careers with more technological tools, unique collaboration opportunities, a cross-disciplinary vocabulary,
and an understanding of tech and design tools, all in a social and inclusive environment.
Each day of the summer academy will be carefully programmed and structured with workshops,
experimentation, and learning. During the workshops the participants will be challenged to use and
push the boundaries of existing technology and programming platforms (web, hardware, software),
networks online/offline (internet, peer 2 peer, beacons), and user experience (apps, web, installations,
sensory organs), all in a practical manner as well as in regards to the content and ethical consequences.