<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hackersanddesigners.nl//index.php?action=history&amp;feed=atom&amp;title=Ephemer%28e%29ality_Capture_workshop</id>
	<title>Ephemer(e)ality Capture workshop - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hackersanddesigners.nl//index.php?action=history&amp;feed=atom&amp;title=Ephemer%28e%29ality_Capture_workshop"/>
	<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Ephemer(e)ality_Capture_workshop&amp;action=history"/>
	<updated>2026-04-28T09:43:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Ephemer(e)ality_Capture_workshop&amp;diff=26072&amp;oldid=prev</id>
		<title>Juliette at 13:34, 6 July 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Ephemer(e)ality_Capture_workshop&amp;diff=26072&amp;oldid=prev"/>
		<updated>2020-07-06T13:34:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:34, 6 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitch the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan objects or environments. Throughout the workshop, participant are invited to use reflective, invisible, specular, refractive, or ‘ephemeral’ materials to create images which actively confuse the visualising algorithm, which will engage users in a methodology for creating counter-aesthetics and disrupting digital tool’s restrictions through acts of ‘détournement’. By the end of the workshop, attendees will have learned about the image-making algorithms of contemporary 3D imaging technologies and how they struggle to capture transient and ephemeral objects and environments . Participants would also learn technical skills in photogrammetry to create 3D models through methods of ‘play’ which counteract restrictive technical tools in order to promote creativity and plurality of practice.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitch the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan objects or environments. Throughout the workshop, participant are invited to use reflective, invisible, specular, refractive, or ‘ephemeral’ materials to create images which actively confuse the visualising algorithm, which will engage users in a methodology for creating counter-aesthetics and disrupting digital tool’s restrictions through acts of ‘détournement’. By the end of the workshop, attendees will have learned about the image-making algorithms of contemporary 3D imaging technologies and how they struggle to capture transient and ephemeral objects and environments . Participants would also learn technical skills in photogrammetry to create 3D models through methods of ‘play’ which counteract restrictive technical tools in order to promote creativity and plurality of practice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Glass mirror 12.png]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Juliette</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Ephemer(e)ality_Capture_workshop&amp;diff=26070&amp;oldid=prev</id>
		<title>Juliette: Created page with &quot;{{Event |Name=Ephemer(e)ality Capture workshop |Location=Internet |Date=2020/07/23 |Time=10:00-13:00 |PeopleOrganisations=Tom Milnes |Type=HDSA2020 |Web=Yes |Print=No }} Ephem...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Ephemer(e)ality_Capture_workshop&amp;diff=26070&amp;oldid=prev"/>
		<updated>2020-07-06T13:34:15Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Event |Name=Ephemer(e)ality Capture workshop |Location=Internet |Date=2020/07/23 |Time=10:00-13:00 |PeopleOrganisations=Tom Milnes |Type=HDSA2020 |Web=Yes |Print=No }} Ephem...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Event&lt;br /&gt;
|Name=Ephemer(e)ality Capture workshop&lt;br /&gt;
|Location=Internet&lt;br /&gt;
|Date=2020/07/23&lt;br /&gt;
|Time=10:00-13:00&lt;br /&gt;
|PeopleOrganisations=Tom Milnes&lt;br /&gt;
|Type=HDSA2020&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
Ephemer(e)ality Capture is a practice-based workshop in which participants hack, disturb and glitch the parameters of photogrammetry. Participants use free or open-source 3D scanning apps and software (which they can access online) to scan objects or environments. Throughout the workshop, participant are invited to use reflective, invisible, specular, refractive, or ‘ephemeral’ materials to create images which actively confuse the visualising algorithm, which will engage users in a methodology for creating counter-aesthetics and disrupting digital tool’s restrictions through acts of ‘détournement’. By the end of the workshop, attendees will have learned about the image-making algorithms of contemporary 3D imaging technologies and how they struggle to capture transient and ephemeral objects and environments . Participants would also learn technical skills in photogrammetry to create 3D models through methods of ‘play’ which counteract restrictive technical tools in order to promote creativity and plurality of practice.&lt;/div&gt;</summary>
		<author><name>Juliette</name></author>
	</entry>
</feed>