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	<id>https://wiki.hackersanddesigners.nl//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Margarita</id>
	<title>Hackers &amp; Designers - User contributions [en]</title>
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	<updated>2026-04-30T15:09:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=HD_Meetup_Algorithmic_Consensus&amp;diff=26986</id>
		<title>HD Meetup Algorithmic Consensus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=HD_Meetup_Algorithmic_Consensus&amp;diff=26986"/>
		<updated>2021-04-19T11:47:02Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|Name=HD Meetup Algorithmic Consensus&lt;br /&gt;
|Owner=Anja Groten&lt;br /&gt;
|Hours=42&lt;br /&gt;
|Budget=Stimuleringsfonds and AFK&lt;br /&gt;
|Categories=100% Development Program&lt;br /&gt;
|Period=March - April 2020&lt;br /&gt;
}}&lt;br /&gt;
Project owners: Margarita &amp;amp; Anja &lt;br /&gt;
&lt;br /&gt;
==Internal costs== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research, development: 2 x 6 &lt;br /&gt;
&lt;br /&gt;
Production &amp;amp; communication: 2 x 6&lt;br /&gt;
&lt;br /&gt;
Livestream and meetup hours (day of event): 2 x 5 &lt;br /&gt;
&lt;br /&gt;
Setup livestream (Karl): 6&lt;br /&gt;
&lt;br /&gt;
Documentation: 2 x 4&lt;br /&gt;
&lt;br /&gt;
In kind (Anja): - 6 hours&lt;br /&gt;
&lt;br /&gt;
Total hours: 42&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External costs==&lt;br /&gt;
&lt;br /&gt;
WIN WIN Workshop: 350 (they were 2 people thats why its a bit higher than initially planned)&lt;br /&gt;
Kickoff talk Angela: 200 &lt;br /&gt;
Lunch: 36EUR (incl.BTW) &lt;br /&gt;
&lt;br /&gt;
Sub total: €586&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=HD_Meetup_Algorithmic_Consensus&amp;diff=26985</id>
		<title>HD Meetup Algorithmic Consensus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=HD_Meetup_Algorithmic_Consensus&amp;diff=26985"/>
		<updated>2021-04-19T11:46:41Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|Name=HD Meetup Algorithmic Consensus&lt;br /&gt;
|Owner=Anja Groten&lt;br /&gt;
|Hours=37&lt;br /&gt;
|Budget=Stimuleringsfonds and AFK&lt;br /&gt;
|Categories=100% Development Program&lt;br /&gt;
|Period=March - April 2020&lt;br /&gt;
}}&lt;br /&gt;
Project owners: Margarita &amp;amp; Anja &lt;br /&gt;
&lt;br /&gt;
==Internal costs== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research, development: 2 x 6 &lt;br /&gt;
&lt;br /&gt;
Production &amp;amp; communication: 2 x 6&lt;br /&gt;
&lt;br /&gt;
Livestream and meetup hours (day of event): 2 x 5 &lt;br /&gt;
&lt;br /&gt;
Setup livestream (Karl): 6&lt;br /&gt;
&lt;br /&gt;
Documentation: 2 x 4&lt;br /&gt;
&lt;br /&gt;
In kind (Anja): - 6 hours&lt;br /&gt;
&lt;br /&gt;
Total hours: 42&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External costs==&lt;br /&gt;
&lt;br /&gt;
WIN WIN Workshop: 350 (they were 2 people thats why its a bit higher than initially planned)&lt;br /&gt;
Kickoff talk Angela: 200 &lt;br /&gt;
Lunch: 36EUR (incl.BTW) &lt;br /&gt;
&lt;br /&gt;
Sub total: €586&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=HD_Meetup_Algorithmic_Consensus&amp;diff=26984</id>
		<title>HD Meetup Algorithmic Consensus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=HD_Meetup_Algorithmic_Consensus&amp;diff=26984"/>
		<updated>2021-04-19T11:46:13Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|Name=HD Meetup Algorithmic Consensus&lt;br /&gt;
|Owner=Anja Groten&lt;br /&gt;
|Hours=37&lt;br /&gt;
|Budget=Stimuleringsfonds and AFK&lt;br /&gt;
|Categories=100% Development Program&lt;br /&gt;
|Period=March - April 2020&lt;br /&gt;
}}&lt;br /&gt;
Project owners: Margarita &amp;amp; Anja &lt;br /&gt;
&lt;br /&gt;
==Hours== &lt;br /&gt;
&lt;br /&gt;
Internal costs &lt;br /&gt;
Research, development: 2 x 6 &lt;br /&gt;
&lt;br /&gt;
Production &amp;amp; communication: 2 x 6&lt;br /&gt;
&lt;br /&gt;
Livestream and meetup hours (day of event): 2 x 5 &lt;br /&gt;
&lt;br /&gt;
Setup livestream (Karl): 6&lt;br /&gt;
&lt;br /&gt;
Documentation: 2 x 4&lt;br /&gt;
&lt;br /&gt;
In kind (Anja): - 6 hours&lt;br /&gt;
&lt;br /&gt;
Total hours: 42&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External costs==&lt;br /&gt;
&lt;br /&gt;
WIN WIN Workshop: 350 (they were 2 people thats why its a bit higher than initially planned)&lt;br /&gt;
Kickoff talk Angela: 200 &lt;br /&gt;
Lunch: 36EUR (incl.BTW) &lt;br /&gt;
&lt;br /&gt;
Sub total: €586&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Budget_HDSA2020&amp;diff=26554</id>
		<title>Budget HDSA2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Budget_HDSA2020&amp;diff=26554"/>
		<updated>2020-10-06T21:07:11Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|Name=Budget HDSA2020&lt;br /&gt;
|Owner=Anja Groten&lt;br /&gt;
|Budget=Stimuleringsfonds and AFK&lt;br /&gt;
|Categories=25% development&lt;br /&gt;
|Period=July 2020&lt;br /&gt;
}}&lt;br /&gt;
==Adjusted budget for the H&amp;amp;D Summer Academy 2020== &lt;br /&gt;
based on &amp;quot;Bijgestelde prognose&amp;quot; https://docs.google.com/spreadsheets/d/1-nPRn04hRcRiGwKKRgn4oFaX29IBAbLf/edit#gid=199646763&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&amp;gt; PM = Pro Memori = Donated hours (Loes + Anja)&lt;br /&gt;
&lt;br /&gt;
==Costs== &lt;br /&gt;
&lt;br /&gt;
===Research (deels eigen bijdrage)===&lt;br /&gt;
* Brainstorm meeting: 100,00/person (add your names: Loes PM, Anja PM, Juliette)&lt;br /&gt;
* Preparation kick-off: Loes 4 hrs PM, Margarita 4 hrs &lt;br /&gt;
&lt;br /&gt;
===Production (deels eigen bijdrage)===&lt;br /&gt;
* Prep calls with workshop hosts: 40 per call (add your names: Loes 4x PM, Anja 4x PM, Juliette x14, Margarita 2x)&lt;br /&gt;
* Selection workshops: 100,00/person (add your names: Loes PM, Anja PM, Juliette, Margarita)&lt;br /&gt;
* Selection participants: 100,00/person (add your names: Loes PM, Anja PM, Juliette, Margarita)&lt;br /&gt;
&lt;br /&gt;
===Space usage===&lt;br /&gt;
* 1500,00 &lt;br /&gt;
&lt;br /&gt;
===Production (deels eigen bijdrage)===&lt;br /&gt;
* Creating the live stream – Andrés hours:&lt;br /&gt;
&lt;br /&gt;
===Communicatie / publiciteit - deels eigen bijdrage===&lt;br /&gt;
* Juliette&#039;s hours (coming from communication budget? or add extra hours?): let&#039;s count them in the general communication budget.&lt;br /&gt;
&lt;br /&gt;
===Documentation=== &lt;br /&gt;
* Karl:&lt;br /&gt;
: Research and development of documentation system: 5 hrs * € 40 / hr = € 200&lt;br /&gt;
: Workshop preparation and facilitation: € 300 &lt;br /&gt;
: Building and documenting the Hyperdrive Portal: 24 hrs * € 40 / hr = € 960&lt;br /&gt;
: Communication, coordination, archiving and wiki: 5 hrs * € 40 / hr = € 200&lt;br /&gt;
&lt;br /&gt;
→ € 200 + € 300 + € 960 + € 200 = € 1660,-&lt;br /&gt;
&lt;br /&gt;
===Technical support===&lt;br /&gt;
* Heerko&#039;s hours for hosting the live stream&lt;br /&gt;
2h preparation&lt;br /&gt;
1h hosting&lt;br /&gt;
&lt;br /&gt;
Total 3h = €90&lt;br /&gt;
&lt;br /&gt;
===Workshop tutors===&lt;br /&gt;
&lt;br /&gt;
===Fondsenwerving + administratie===&lt;br /&gt;
* Hours for Margarita writing AFK application: 17 HOURS X €40 = 680 &lt;br /&gt;
&lt;br /&gt;
===Volunteers &amp;amp; hosting===&lt;br /&gt;
&#039;&#039;fee 100,00/day/person&#039;&#039;&lt;br /&gt;
* Fees for Selby, Heerko, Karl, Margarita, Juliette: 5 x 600,00 = 3000,00&lt;br /&gt;
* Donated hours (volunteers without payment): Anja PM, Loes PM: 0,00&lt;br /&gt;
&lt;br /&gt;
===Material costs=== &lt;br /&gt;
* MUX LIVE STREAM: 14,98&lt;br /&gt;
&lt;br /&gt;
Total 565,00&lt;br /&gt;
&lt;br /&gt;
  40,00  HDSA Material cost MARIO ROMERA GOMEZ &lt;br /&gt;
 100,00  HDSA Material cost RADIO TRANSMISSION &lt;br /&gt;
 100,00  HDSA Material costs Hsin Yu Lin (Xin XIn) &lt;br /&gt;
 100,00  HDSA Material costs Oracle Bots A.K. Kappner Annika&lt;br /&gt;
 100,00  HDSA Material costs Persico Oriana&lt;br /&gt;
 100,00  HDSA Material costs Writing the feminist internet Marcia Nancy Mauro-Flude&lt;br /&gt;
  25,00  HDSA Material costs TOM MILNES&lt;br /&gt;
&lt;br /&gt;
===Catering=== &lt;br /&gt;
* Anja: 32,40 (AH) + 34,74 (Ecoplaza) + 82,50 (Pizza @Ijver during selection process) Total = 149,64&lt;br /&gt;
* Juliette: 35,94 (odin lunch 22.07) + 94,55 (roti noord 21.07) = 130,49&lt;br /&gt;
* Heerko: 27,61 (Plus)&lt;br /&gt;
* Selby: &lt;br /&gt;
* Margarita: 38,30&lt;br /&gt;
* Karl: forgot to take a receipt :(&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
* Loes: 98,91&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
* Visuals for Social media announcements, Anja &amp;amp; Juliette: 2 x 320 = 640,00&lt;br /&gt;
&lt;br /&gt;
===Advertisement===&lt;br /&gt;
* Art &amp;amp; Education newsletter: 800,00 + 18,00 bankcosts&lt;br /&gt;
&lt;br /&gt;
=== Fees for workshop hosts === &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Total: 3.750&lt;br /&gt;
&lt;br /&gt;
 250,00 	HDSA Workshop fee Hole mending Tabea Nixdorff&lt;br /&gt;
 500,00 	HDSA Workshop Fee Hsin Yu Lin (Xin XIn) &lt;br /&gt;
 250,00 	HDSA Workshop fee MARIO ROMERA GOMEZ &lt;br /&gt;
 250,00 	HDSA Workshop fee Oracle Bots A.K. Kappner Annika&lt;br /&gt;
 250,00 	HDSA Workshop fee Oracle Bots The Digital Witchcraft Institute&lt;br /&gt;
 500,00 	HDSA Workshop fee Persico Oriana&lt;br /&gt;
 500,00 	HDSA Workshop fee RADIO TRANSMISSION &lt;br /&gt;
 250,00 	HDSA Workshop fee Temporary Autonomous Zone CCL Design Research&lt;br /&gt;
 250,00 	HDSA Workshop fee Temporary riparian zone DIA office&lt;br /&gt;
 250,00 	HDSA Workshop fee TOM MILNES &lt;br /&gt;
 500,00 	HDSA Workshop fee Writing the feminist internet Marcia Nancy Mauro-Flude&lt;br /&gt;
&lt;br /&gt;
===Not used=== &lt;br /&gt;
according to: https://docs.google.com/spreadsheets/d/1-nPRn04hRcRiGwKKRgn4oFaX29IBAbLf/edit#gid=199646763&lt;br /&gt;
* &#039;&#039;printing - 1000 flyers / 500 posters&#039;&#039;&lt;br /&gt;
* &#039;&#039;distribution - Flyerman&#039;&#039;&lt;br /&gt;
* promotion bags&lt;br /&gt;
* &#039;&#039;postal service - Mailing packages of flyers posters&#039;&#039;&lt;br /&gt;
* materials - Hardware, paper, office supplies&lt;br /&gt;
* renting equipment&lt;br /&gt;
&lt;br /&gt;
== Income == &lt;br /&gt;
&lt;br /&gt;
=== Donations: === &lt;br /&gt;
*&lt;br /&gt;
Total 347,24&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 46,95 	Andrea Valliere &lt;br /&gt;
 38,29 	Anniek Tijmes &lt;br /&gt;
 50,00 	Eric Parren &lt;br /&gt;
 23,80 	Federico Poni &lt;br /&gt;
 50,00 	HUMM, MIRIAM DONATION HDS &lt;br /&gt;
 34,56 	Jonas Otto &lt;br /&gt;
 23,30 	Lee Tusman &lt;br /&gt;
 40,00 	Nadia Piet &lt;br /&gt;
 21,37 	Nitcha Tothong USD 25,00 &lt;br /&gt;
 18,97 	Pakwan Suppaiboonsuk &lt;br /&gt;
&lt;br /&gt;
(Paypal fees have been subtracted)&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Inefficient_Tools_for_Quantified_Beings_Opening_Program&amp;diff=26447</id>
		<title>Inefficient Tools for Quantified Beings Opening Program</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Inefficient_Tools_for_Quantified_Beings_Opening_Program&amp;diff=26447"/>
		<updated>2020-09-17T13:36:13Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=Inefficient Tools for Quantified Beings Opening Program&lt;br /&gt;
|Location=NDSM Fuse&lt;br /&gt;
|Date=2020/09/26&lt;br /&gt;
|Time=16:00-18:30&lt;br /&gt;
|PeopleOrganisations=Anja Groten, Margarita Osipian, Annika Kappner, Nazanin Karimi, Maxim Garcia Diaz&lt;br /&gt;
|Web=No&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
Join us for the first part of our public program that extends from, and runs parallel to, the exhibition [[Inefficient Tools for Quantified Beings Exhibition and Public Program at FUSE|Inefficient Tools for Quantified Beings]]&lt;br /&gt;
&lt;br /&gt;
[[File:Nazanin-square6.jpg]]&lt;br /&gt;
&#039;&#039;Nazanin Karimi, Sunburned Land: A bodily experience of a digital story&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The public program will take place on and around the &#039;platform&#039; that is at the center of the exhibition. Comprised of lectures, performances and workshops, the program will be hosted in (and broadcasted from) the exhibition space. Visitors are invited to ask questions about the inner workings, the ethics, and the socio-technological entanglements of technologies. The public program will also share the projects and initiatives that came into being during the HDSA Summer Academy 2020 &#039;Network Imaginaries&#039;, where participants reflected on and reimagined distributed practices. &lt;br /&gt;
&lt;br /&gt;
Program:&lt;br /&gt;
* Introduction to the exhibition by Anja &amp;amp; Margarita&lt;br /&gt;
* Annika Kappner will share her current research project Deep Planetary Sensing through a brief guided meditation and a series of exercises exploring the relation between the digital and the analogue sensorium of the Earth.  &lt;br /&gt;
* Nazanin Karimi presenting about her work Sunburned Land: A bodily experience of a digital story &lt;br /&gt;
* An embodied text performance by Maxim Garcia Diaz, related to the new H&amp;amp;D publication Coded Bodies &lt;br /&gt;
&lt;br /&gt;
Limited capacity due to COVID-19 regulations, please reserve your spot [https://www.eventbrite.com/e/inefficient-tools-for-quantified-beings-opening-program-tickets-121338499719 here].&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Maxim_Garcia_Diaz&amp;diff=26446</id>
		<title>Maxim Garcia Diaz</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Maxim_Garcia_Diaz&amp;diff=26446"/>
		<updated>2020-09-17T13:24:44Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maxime Garcia Diaz is a poet from Amsterdam, the Netherlands. In her work she is interested in madness, digital girlhood, anxious bodies and ghostly revolutions. In 2019 she won the Dutch National Poetry Slam Championship. In 2020 she released the chapbook Artificielle with the publishing label Marktcorruptie. Her first poetry collection, Het is warm in de hivemind, will be published by De Bezige Bij in spring 2021.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
{{Special:WhatLinksHere/Maxim Garcia Diaz}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Maxim_Garcia_Diaz&amp;diff=26445</id>
		<title>Maxim Garcia Diaz</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Maxim_Garcia_Diaz&amp;diff=26445"/>
		<updated>2020-09-17T13:23:52Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maxime Garcia Diaz is a poet from Amsterdam, the Netherlands. In her work she is interested in madness, digital girlhood, anxious bodies and ghostly revolutions. In 2019 she won the Dutch National Poetry Slam Championship. In 2020 she released the chapbook Artificielle with the publishing label Marktcorruptie. Her first poetry collection, Het is warm in de hivemind, will be published by De Bezige Bij in spring 2021.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
{{Special:WhatLinksHere/Maxime Garcia Diaz}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Maxim_Garcia_Diaz&amp;diff=26444</id>
		<title>Maxim Garcia Diaz</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Maxim_Garcia_Diaz&amp;diff=26444"/>
		<updated>2020-09-17T13:23:17Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Maxime Garcia Diaz is a poet from Amsterdam, the Netherlands. In her work she is interested in madness, digital girlhood, anxious bodies and ghostly revolutions. In 2019 she w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Maxime Garcia Diaz is a poet from Amsterdam, the Netherlands. In her work she is interested in madness, digital girlhood, anxious bodies and ghostly revolutions. In 2019 she won the Dutch National Poetry Slam Championship. In 2020 she released the chapbook Artificielle with the publishing label Marktcorruptie. Her first poetry collection, Het is warm in de hivemind, will be published by De Bezige Bij in spring 2021.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Annika_Kappner&amp;diff=26443</id>
		<title>Annika Kappner</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Annika_Kappner&amp;diff=26443"/>
		<updated>2020-09-17T13:21:50Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annika Kappner creates multi-sensory compositions in the extended field of painting, combining installation, sculpture, sound and performance to create glitches in perception. Prompted by her experience as an investment banker, her work is interested in the evolution of consciousness, the shifting perception of (self) image in relation to mental patterns and the underlying forces that shape their systemic counterparts in nature, visual arts, technology and science. She seeks to add experiential perspectives of the contemporary relationship between human, nature and technology, addressing concepts of non-duality and otherness. She is a co-founder of the multi-disciplinary artist collective Elephants &amp;amp; Volcanoes.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
{{Special:WhatLinksHere/Annika Kappner}}&lt;br /&gt;
&lt;br /&gt;
==Contact== &lt;br /&gt;
[http://www.annikakappner.com/About.html Website]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Annika_Kappner&amp;diff=26442</id>
		<title>Annika Kappner</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Annika_Kappner&amp;diff=26442"/>
		<updated>2020-09-17T13:20:51Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annika Kappner creates multi-sensory compositions in the extended field of painting, combining installation, sculpture, sound and performance to create glitches in perception. Prompted by her experience as an investment banker, her work is interested in the evolution of consciousness, the shifting perception of (self) image in relation to mental patterns and the underlying forces that shape their systemic counterparts in nature, visual arts, technology and science. She seeks to add experiential perspectives of the contemporary relationship between human, nature and technology, addressing concepts of non-duality and otherness. She is a co-founder of the multi-disciplinary artist collective Elephants &amp;amp; Volcanoes.&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
{{Special:WhatLinksHere/Annika Kappner}}&lt;br /&gt;
&lt;br /&gt;
==Contact== &lt;br /&gt;
[[Website|http://www.annikakappner.com/About.html]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Annika_Kappner&amp;diff=26441</id>
		<title>Annika Kappner</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Annika_Kappner&amp;diff=26441"/>
		<updated>2020-09-17T13:19:38Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Annika Kappner creates multi-sensory compositions in the extended field of painting, combining installation, sculpture, sound and performance to create glitches in perception....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Annika Kappner creates multi-sensory compositions in the extended field of painting, combining installation, sculpture, sound and performance to create glitches in perception. Prompted by her experience as an investment banker, her work is interested in the evolution of consciousness, the shifting perception of (self) image in relation to mental patterns and the underlying forces that shape their systemic counterparts in nature, visual arts, technology and science. She seeks to add experiential perspectives of the contemporary relationship between human, nature and technology, addressing concepts of non-duality and otherness. She is a co-founder of the multi-disciplinary artist collective Elephants &amp;amp; Volcanoes.&lt;br /&gt;
&lt;br /&gt;
[[Website|http://www.annikakappner.com/About.html]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding_live_stream&amp;diff=26342</id>
		<title>BodyBuilding live stream</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding_live_stream&amp;diff=26342"/>
		<updated>2020-08-19T16:46:56Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|Name=Budget BodyBuilding live stream&lt;br /&gt;
|Owner=Margarita Osipian&lt;br /&gt;
|Hours=18&lt;br /&gt;
|Budget=Stimuleringsfonds and AFK&lt;br /&gt;
|Period=April - May 2020&lt;br /&gt;
}}&lt;br /&gt;
This budget is for extra costs that were related to the building and the running of the Hackers &amp;amp; Designer&#039;s live stream, particularly in relation to the collaboration with The Hmm and the Tetem exhibition BodyBuilding. &lt;br /&gt;
The live stream is currently hosted on this page: https://live.hackersanddesigners.nl/ &lt;br /&gt;
&lt;br /&gt;
The costs are the following: &lt;br /&gt;
1. Developing and design implementation of the live stream by André Fincato. &lt;br /&gt;
The livestream building process can be found in more detail on Github: https://github.com/hackersanddesigners/the-hmm-livestream&lt;br /&gt;
The full process was a total of four days of work, two of which were covered by the original exhibition budget. The two extra days were not originally budgeted, but were necessary to get the livestream running and ready for the online events. &lt;br /&gt;
COST: 2 days of work @ 320/day = €640 total &lt;br /&gt;
&lt;br /&gt;
2. Running of the livestream via OBS and OBS Ninja for the BodyBuilding event on June 24, 2020 by Marco Wessels&lt;br /&gt;
We hired Marco as an external person to run the livestream for us, using the H&amp;amp;D livestream website.  &lt;br /&gt;
COST: 2 hours of work @75/hr = €150 &lt;br /&gt;
&lt;br /&gt;
TOTAL BUDGET NEEDED: €790 (ex.BTW)&lt;br /&gt;
&lt;br /&gt;
[[COOP Wiki Index 2020]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding_live_stream&amp;diff=26246</id>
		<title>BodyBuilding live stream</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding_live_stream&amp;diff=26246"/>
		<updated>2020-07-29T13:40:17Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Budget for building of H&amp;amp;D livestream&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Project&lt;br /&gt;
|Name=Budget BodyBuilding live stream&lt;br /&gt;
|Owner=Margarita Osipian&lt;br /&gt;
|Hours=18&lt;br /&gt;
|Budget=Stimuleringsfonds and AFK&lt;br /&gt;
|Period=April - May 2020&lt;br /&gt;
}}&lt;br /&gt;
This budget is for extra costs that were related to the building and the running of the Hackers &amp;amp; Designer&#039;s live stream, particularly in relation to the collaboration with The Hmm and the Tetem exhibition BodyBuilding. &lt;br /&gt;
The live stream is currently hosted on this page: https://live.hackersanddesigners.nl/ &lt;br /&gt;
&lt;br /&gt;
The costs are the following: &lt;br /&gt;
1. Developing and design implementation of the live stream by André Fincato. &lt;br /&gt;
The livestream building process can be found in more detail on Github: https://github.com/hackersanddesigners/the-hmm-livestream&lt;br /&gt;
The full process was a total of four days of work, two of which were covered by the original exhibition budget. The two extra days were not originally budgeted, but were necessary to get the livestream running and ready for the online events. &lt;br /&gt;
COST: 2 days of work @ 320/day = €640 total &lt;br /&gt;
&lt;br /&gt;
2. Running of the livestream via OBS and OBS Ninja for the BodyBuilding event on June 24, 2020 by Marco Wessels&lt;br /&gt;
We hired Marco as an external person to run the livestream for us, using the H&amp;amp;D livestream website.  &lt;br /&gt;
COST: 2 hours of work @75/hr = €150 &lt;br /&gt;
&lt;br /&gt;
TOTAL BUDGET NEEDED: €790 (ex.BTW)&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Kick_Off_HDSA2020_Network_Imaginaries&amp;diff=26122</id>
		<title>Kick Off HDSA2020 Network Imaginaries</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Kick_Off_HDSA2020_Network_Imaginaries&amp;diff=26122"/>
		<updated>2020-07-17T13:53:31Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=Kick Off HDSA2020 Network Imaginaries&lt;br /&gt;
|Location=Hackers &amp;amp; Designers Studio&lt;br /&gt;
|Date=2020/07/20&lt;br /&gt;
|Time=10:00-11:00&lt;br /&gt;
|PeopleOrganisations=Hackers &amp;amp; Designers&lt;br /&gt;
|Type=HDSA2020&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
Welcome to HDSA2020!&lt;br /&gt;
&lt;br /&gt;
The online kick off of this year&#039;s summer academy will be broadcast live from our studio in Amsterdam! &lt;br /&gt;
&lt;br /&gt;
Join us at https://live.hackersanddesigners.nl/&lt;br /&gt;
&lt;br /&gt;
During that week together apart we will critically and practically engage with technology, reflect and reimagine distributed practices. We will learn together about network technologies in experimental and hands-on ways. Under the overarching title &amp;quot;Network Imaginaries&amp;quot; we will push the boundaries of existing technology and programming platforms (webware, hardware, software), online/offline networks, high and low tech (internet, IPFS, darknet, peer2peer, blockchain, bot networks, radio), and user experience—all in a practical manner and while addressing the ethical implications of the proposed technologies and processes.&lt;br /&gt;
&lt;br /&gt;
The kick off will be recorded and broadcasted a second time at 6pm CEST to accommodate other time zones!&lt;br /&gt;
&lt;br /&gt;
[[File:Hdsa2020gif.gif]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Katrina_Burch&amp;diff=25999</id>
		<title>Katrina Burch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Katrina_Burch&amp;diff=25999"/>
		<updated>2020-06-23T12:16:58Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Katrina Burch (Montréal, Canada) is a sound artist, composer and an anthropologist, creating abstract works from within the cosmic diplomacy of the Yoneda Lemma. &lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/yoneda-lemma Soundcloud]&lt;br /&gt;
&lt;br /&gt;
==Activities==&lt;br /&gt;
{{Special:WhatLinksHere/Katrina Burch}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Katrina_Burch&amp;diff=25998</id>
		<title>Katrina Burch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Katrina_Burch&amp;diff=25998"/>
		<updated>2020-06-23T12:15:50Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Katrina Burch (Montréal, Canada) is a sound artist, composer and an anthropologist, creating abstract works from within the cosmic diplomacy of the Yoneda Lemma.   [https://s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Katrina Burch (Montréal, Canada) is a sound artist, composer and an anthropologist, creating abstract works from within the cosmic diplomacy of the Yoneda Lemma. &lt;br /&gt;
&lt;br /&gt;
[https://soundcloud.com/yoneda-lemma Soundcloud]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25997</id>
		<title>BodyBuilding: A Platform in Transition</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25997"/>
		<updated>2020-06-23T12:13:38Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding: A Platform in Transition&lt;br /&gt;
|Location=The Internet&lt;br /&gt;
|Date=2020/06/24&lt;br /&gt;
|Time=19:30&lt;br /&gt;
|PeopleOrganisations=Hackers &amp;amp; Designers, The Underground Division, Helen Pritchard, Femke Snelting, Jara Rocha&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:under-platform.jpg]]&lt;br /&gt;
&lt;br /&gt;
On 24th of June 2020 Hackers &amp;amp; Designers (H&amp;amp;D) will launch their online platform — a website dedicated to publishing works from the BodyBuilding exhibition. BodyBuilding was a process-driven exhibition curated by H&amp;amp;D, with the aim to investigate the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. The physical and interactive structure, through which visitors were able to move, view, experience, and interact with the different artworks was on view only for a short duration due to the outbreak of COVID-19. &lt;br /&gt;
&lt;br /&gt;
Join us at 19.30 on our self-built [https://live.hackersanddesigners.nl streaming platform] for a conversation together with [[The_Underground_Division | The Underground Division]] (Helen Pritchard, Femke Snelting, and Jara Rocha) about the ROCK REPO — questioning inhuman materialities and how they matter [in] the world, the crushing exploitations and extractions of normative 3D processes of geocomputation, and the act of translating between the &#039;physical&#039; and the &#039;digital&#039;. In addition to our conversations, we&#039;ll also listen together to a new sound recording of &#039;Ultrasonic dreams of aclinical renderings&#039; by The Underground Division, made in collaboration with [[Katrina Burch]]. And finally, we&#039;ll end with a talk by [[Anja Groten]] on the notion of the platform and platformization.  &lt;br /&gt;
&lt;br /&gt;
The audience will be able to join in the conversation via the chat. &lt;br /&gt;
&lt;br /&gt;
With this website launch, and accompanying online event, H&amp;amp;D aims to translate the physical installation at Tetem into a digital space — taking the occasion to discuss digital platforms and hosting initiatives that currently gain a lot of attention. The event will pay attention to self-hosted video streaming and live video chat possibilities, as well as less conventional formats for online encounter, and invites the audience to join the discussion about the importance of challenging proprietary, commercial platforms such as Zoom, Teams and Google Hangouts that exploit users&#039; reliances on communication infrastructures in times of crisis. &lt;br /&gt;
&lt;br /&gt;
H&amp;amp;D is an initiative that promotes the importance of physical encounters for community building, making friends and allies through processes of DIY making. H&amp;amp;D sees the need for continuity, solidarity, and for sharing works developed during the exhibition. While no longer able to meet together in a physical space, this online event is organised as a way to continue the conversation with our collaborators and a wider audience about the platform function of H&amp;amp;D and digital platforms that can have enabling but also limiting effect on user participation. As a way to question how we deal with these modes of translation, from the physical to the digital, we want to expand the experience of building a physical support structure for the exhibition at Tetem into the digital realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
under-platform2.jpg&lt;br /&gt;
screen-rockrepo.jpg&lt;br /&gt;
platform01.jpg&lt;br /&gt;
platform02.jpg&lt;br /&gt;
rocks.jpg&lt;br /&gt;
pi.jpg&lt;br /&gt;
rockrepo-index.jpg&lt;br /&gt;
hotspots.jpg&lt;br /&gt;
hotspot-phone.jpg&lt;br /&gt;
behindplatform.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Hackers_%26_Designers&amp;diff=25972</id>
		<title>Hackers &amp; Designers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Hackers_%26_Designers&amp;diff=25972"/>
		<updated>2020-06-18T16:03:05Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
|MainNavigation=No&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;HDSA2020 will take place remotely from July  20-25, 2020&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Opencall.gif]]&lt;br /&gt;
&lt;br /&gt;
In the light of the COVID-19 pandemic Hackers &amp;amp; Designers acknowledges the importance of continuity and solidary action, thus proposes an alternative format for the 6th edition of the H&amp;amp;D Summer Academy. Without rendering the current events as an opportunity we restructured our annual H&amp;amp;D Summer Academy into a distributed workshop programme—taking place in one dedicated week in July! We have received a lot of exciting workshop proposals and are excited about potential of this year&#039;s summer academy. &lt;br /&gt;
&lt;br /&gt;
Are you interested in exploring the possibilties and boundaries of network infrastructures, inter-social and technical communication protocols, material implications of connectivity? You want to lift the fog off cloud concepts? Are you thinking through making? Are you looking for new challenges and cross-disciplinary collaboration? Join the H&amp;amp;D Summer Academy 2020! &lt;br /&gt;
&lt;br /&gt;
Check out our [[Open Call for participation HDSA2020: Network Imaginaries]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BodyBuilding: A Platform in Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our exhibition [[BodyBuilding. Inefficient Tool Building for Quantified Beings]] at Tetem in Enschede is currently closed for public due to COVID-19. H&amp;amp;D is working on means to share what we developed with our collaborators. Join our event &#039;[[BodyBuilding: A Platform in Transition]] on 24 June where we launch a website dedicated to publishing works from the BodyBuilding exhibition.  &lt;br /&gt;
&lt;br /&gt;
Stay tuned by signing up to our mailinglist and checking [https://tetem.nl/event/bodybuilding-inefficient-toolbuilding-for-quantified-beings-a-platform-in-transition/ the website of Tetem].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Want to receive updates?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sign up for the H&amp;amp;D mailing list by sending an email to: [mailto:news-join@lists.hackersanddesigners.nl news-join@lists.hackersanddesigners.nl].&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Hackers_%26_Designers&amp;diff=25971</id>
		<title>Hackers &amp; Designers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Hackers_%26_Designers&amp;diff=25971"/>
		<updated>2020-06-18T16:02:31Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
|MainNavigation=No&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;HDSA2020 will take place remotely from July  20-25, 2020&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Opencall.gif]]&lt;br /&gt;
&lt;br /&gt;
In the light of the COVID-19 pandemic Hackers &amp;amp; Designers acknowledges the importance of continuity and solidary action, thus proposes an alternative format for the 6th edition of the H&amp;amp;D Summer Academy. Without rendering the current events as an opportunity we restructured our annual H&amp;amp;D Summer Academy into a distributed workshop programme—taking place in one dedicated week in July! We have received a lot of exciting workshop proposals and are excited about potential of this year&#039;s summer academy. &lt;br /&gt;
&lt;br /&gt;
Are you interested in exploring the possibilties and boundaries of network infrastructures, inter-social and technical communication protocols, material implications of connectivity? You want to lift the fog off cloud concepts? Are you thinking through making? Are you looking for new challenges and cross-disciplinary collaboration? Join the H&amp;amp;D Summer Academy 2020! &lt;br /&gt;
&lt;br /&gt;
Check out our [[Open Call for participation HDSA2020: Network Imaginaries]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BodyBuilding: A Platform in Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our exhibition [[BodyBuilding. Inefficient Tool Building for Quantified Beings]] at Tetem in Enschede is currently closed for public due to COVID-19. H&amp;amp;D is working on means to share what we developed with our collaborators. Join our event &#039;[[BodyBuilding: A Platform in Transition]] on 24 June where we launch a website dedicated to publishing works from the BodyBuilding exhibition.  &lt;br /&gt;
&lt;br /&gt;
Stay tuned by signing up to our mailinglist and check [https://tetem.nl/event/bodybuilding-inefficient-toolbuilding-for-quantified-beings-a-platform-in-transition/ the website of Tetem].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Want to receive updates?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sign up for the H&amp;amp;D mailing list by sending an email to: [mailto:news-join@lists.hackersanddesigners.nl news-join@lists.hackersanddesigners.nl].&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Hackers_%26_Designers&amp;diff=25970</id>
		<title>Hackers &amp; Designers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Hackers_%26_Designers&amp;diff=25970"/>
		<updated>2020-06-18T16:02:06Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
|MainNavigation=No&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;HDSA2020 will take place remotely from July  20-25, 2020&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Opencall.gif]]&lt;br /&gt;
&lt;br /&gt;
In the light of the COVID-19 pandemic Hackers &amp;amp; Designers acknowledges the importance of continuity and solidary action, thus proposes an alternative format for the 6th edition of the H&amp;amp;D Summer Academy. Without rendering the current events as an opportunity we restructured our annual H&amp;amp;D Summer Academy into a distributed workshop programme—taking place in one dedicated week in July! We have received a lot of exciting workshop proposals and are excited about potential of this year&#039;s summer academy. &lt;br /&gt;
&lt;br /&gt;
Are you interested in exploring the possibilties and boundaries of network infrastructures, inter-social and technical communication protocols, material implications of connectivity? You want to lift the fog off cloud concepts? Are you thinking through making? Are you looking for new challenges and cross-disciplinary collaboration? Join the H&amp;amp;D Summer Academy 2020! &lt;br /&gt;
&lt;br /&gt;
Check out our [[Open Call for participation HDSA2020: Network Imaginaries]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BodyBuilding: A Platform in Transition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our exhibition [[BodyBuilding. Inefficient Tool Building for Quantified Beings]] at Tetem in Enschede is currently closed for public due to COVID-19. H&amp;amp;D is working on means to share what we developed with our collaborators. Join our event &#039;[[BodyBuilding: A Platform in Transition]] on 24 June where we launch a website dedicated to publishing works from the BodyBuilding exhibition.  &lt;br /&gt;
&lt;br /&gt;
Stay tuned by signing up to our mailinglist and check [ https://tetem.nl/event/bodybuilding-inefficient-toolbuilding-for-quantified-beings-a-platform-in-transition/ the website of Tetem].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Want to receive updates?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sign up for the H&amp;amp;D mailing list by sending an email to: [mailto:news-join@lists.hackersanddesigners.nl news-join@lists.hackersanddesigners.nl].&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25927</id>
		<title>BodyBuilding: A Platform in Transition</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25927"/>
		<updated>2020-06-17T11:27:45Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding: A Platform in Transition&lt;br /&gt;
|Location=The Internet&lt;br /&gt;
|Date=2020/06/24&lt;br /&gt;
|Time=19:30&lt;br /&gt;
|PeopleOrganisations=Hackers &amp;amp; Designers, The Underground Division&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
On 24th of June 2020 Hackers &amp;amp; Designers (H&amp;amp;D) will launch their online platform — a website dedicated to publishing works from the BodyBuilding exhibition. BodyBuilding was a process-driven exhibition curated by H&amp;amp;D, with the aim to investigate the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. The physical and interactive structure, through which visitors were able to move, view, experience, and interact with the different artworks was on view only for a short duration due to the outbreak of COVID-19. &lt;br /&gt;
&lt;br /&gt;
Join us at 19.30 on our self-built[[https://live.hackersanddesigners.nl streaming platform]] for a conversation together with [[https://hackersanddesigners.nl/p/The_Underground_Division The Underground Division]] (Helen Pritchard, Femke Snelting, and Jara Rocha) about the ROCK REPO — questioning inhuman materialities and how they matter [in] the world, the crushing exploitations and extractions of normative 3D processes of geocomputation, and the act of translating between the &#039;physical&#039; and the &#039;digital&#039;. In addition to our conversations, we&#039;ll also listen together to a sound recording of &#039;Ultrasonic dreams of aclinical renderings&#039; by The Underground Division and have a talk by [[https://wiki.hackersanddesigners.nl/index.php/Anja_Groten Anja Groten]] on the notion of the platform and platformization.  &lt;br /&gt;
&lt;br /&gt;
The audience will be able to join in the conversation via the chat. &lt;br /&gt;
&lt;br /&gt;
With this website launch, and accompanying online event, H&amp;amp;D aims to translate the physical installation at Tetem into a digital space — taking the occasion to discuss digital platforms and hosting initiatives that currently gain a lot of attention. The event will pay attention to self-hosted video streaming and live video chat possibilities, as well as less conventional formats for online encounter, and invites the audience to join the discussion about the importance of challenging proprietary, commercial platforms such as Zoom, Teams and Google Hangouts that exploit users&#039; reliances on communication infrastructures in times of crisis. &lt;br /&gt;
&lt;br /&gt;
H&amp;amp;D is an initiative that promotes the importance of physical encounters for community building, making friends and allies through processes of DIY making. H&amp;amp;D sees the need for continuity, solidarity, and for sharing works developed during the exhibition. While no longer able to meet together in a physical space, this online event is organised as a way to continue the conversation with our collaborators and a wider audience about the platform function of H&amp;amp;D and digital platforms that can have enabling but also limiting effect on user participation. As a way to question how we deal with these modes of translation, from the physical to the digital, we want to expand the experience of building a physical support structure for the exhibition at Tetem into the digital realm.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25926</id>
		<title>BodyBuilding: A Platform in Transition</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25926"/>
		<updated>2020-06-17T11:21:22Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding: A Platform in Transition&lt;br /&gt;
|Location=The Internet&lt;br /&gt;
|Date=2020/06/24&lt;br /&gt;
|Time=19:30&lt;br /&gt;
|PeopleOrganisations=Hackers &amp;amp; Designers, The Underground Division&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
On 24th of June 2020 Hackers &amp;amp; Designers (H&amp;amp;D) will launch their online platform — a website dedicated to publishing works from the BodyBuilding exhibition. BodyBuilding was a process-driven exhibition curated by H&amp;amp;D, with the aim to investigate the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. The physical and interactive structure, through which visitors were able to move, view, experience, and interact with the different artworks was on view only for a short duration due to the outbreak of COVID-19. &lt;br /&gt;
&lt;br /&gt;
Join us at 19.30 on our self-built[[https://live.hackersanddesigners.nl/|streaming platform]] for a conversation together with [[https://hackersanddesigners.nl/p/The_Underground_Division|The Underground Division]] (Helen Pritchard, Femke Snelting, and Jara Rocha) about the ROCK REPO — questioning inhuman materialities and how they matter [in] the world, the crushing exploitations and extractions of normative 3D processes of geocomputation, and the act of translating between the &#039;physical&#039; and the &#039;digital&#039;. In addition to our conversations, we&#039;ll also listen together to a sound recording of &#039;Ultrasonic dreams of aclinical renderings&#039; by The Underground Division and have a talk by [[https://wiki.hackersanddesigners.nl/index.php/Anja_Groten|Anja Groten]] on the notion of the platform and platformization.  &lt;br /&gt;
&lt;br /&gt;
The audience will be able to join in the conversation via the chat. &lt;br /&gt;
&lt;br /&gt;
With this website launch, and accompanying online event, H&amp;amp;D aims to translate the physical installation at Tetem into a digital space — taking the occasion to discuss digital platforms and hosting initiatives that currently gain a lot of attention. The event will pay attention to self-hosted video streaming and live video chat possibilities, as well as less conventional formats for online encounter, and invites the audience to join the discussion about the importance of challenging proprietary, commercial platforms such as Zoom, Teams and Google Hangouts that exploit users&#039; reliances on communication infrastructures in times of crisis. &lt;br /&gt;
&lt;br /&gt;
H&amp;amp;D is an initiative that promotes the importance of physical encounters for community building, making friends and allies through processes of DIY making. H&amp;amp;D sees the need for continuity, solidarity, and for sharing works developed during the exhibition. While no longer able to meet together in a physical space, this online event is organised as a way to continue the conversation with our collaborators and a wider audience about the platform function of H&amp;amp;D and digital platforms that can have enabling but also limiting effect on user participation. As a way to question how we deal with these modes of translation, from the physical to the digital, we want to expand the experience of building a physical support structure for the exhibition at Tetem into the digital realm.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25925</id>
		<title>BodyBuilding: A Platform in Transition</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding:_A_Platform_in_Transition&amp;diff=25925"/>
		<updated>2020-06-17T11:18:44Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding: A Platform in Transition&lt;br /&gt;
|Location=The Internet&lt;br /&gt;
|Date=2020/06/24&lt;br /&gt;
|Time=19:30&lt;br /&gt;
|PeopleOrganisations=Hackers &amp;amp; Designers, The Underground Division&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
On 24th of June 2020 Hackers &amp;amp; Designers (H&amp;amp;D) will launch their online platform — a website dedicated to publishing works from the BodyBuilding exhibition. BodyBuilding was a process-driven exhibition curated by H&amp;amp;D, with the aim to investigate the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. The physical and interactive structure, through which visitors were able to move, view, experience, and interact with the different artworks was on view only for a short duration due to the outbreak of COVID-19. &lt;br /&gt;
&lt;br /&gt;
Join us at 19.30 on our [[https://live.hackersanddesigners.nl/|self-built streaming platform]] for a conversation together with [[https://hackersanddesigners.nl/p/The_Underground_Division|The Underground Division]] (Helen Pritchard, Femke Snelting, and Jara Rocha) about the ROCK REPO — questioning inhuman materialities and how they matter [in] the world, the crushing exploitations and extractions of normative 3D processes of geocomputation, and the act of translating between the &#039;physical&#039; and the &#039;digital&#039;. In addition to our conversations, we&#039;ll also listen together to a sound recording of &#039;Ultrasonic dreams of aclinical renderings&#039; by The Underground Division and have a talk by [[https://wiki.hackersanddesigners.nl/index.php/Anja_Groten|Anja Groten]] on the notion of the platform and platformization.  &lt;br /&gt;
&lt;br /&gt;
The audience will be able to join in the conversation via the chat. &lt;br /&gt;
&lt;br /&gt;
With this website launch, and accompanying online event, H&amp;amp;D aims to translate the physical installation at Tetem into a digital space — taking the occasion to discuss digital platforms and hosting initiatives that currently gain a lot of attention. The event will pay attention to self-hosted video streaming and live video chat possibilities, as well as less conventional formats for online encounter, and invites the audience to join the discussion about the importance of challenging proprietary, commercial platforms such as Zoom, Teams and Google Hangouts that exploit users&#039; reliances on communication infrastructures in times of crisis. &lt;br /&gt;
&lt;br /&gt;
H&amp;amp;D is an initiative that promotes the importance of physical encounters for community building, making friends and allies through processes of DIY making. H&amp;amp;D sees the need for continuity, solidarity, and for sharing works developed during the exhibition. While no longer able to meet together in a physical space, this online event is organised as a way to continue the conversation with our collaborators and a wider audience about the platform function of H&amp;amp;D and digital platforms that can have enabling but also limiting effect on user participation. As a way to question how we deal with these modes of translation, from the physical to the digital, we want to expand the experience of building a physical support structure for the exhibition at Tetem into the digital realm.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25458</id>
		<title>Christina Karpodini</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25458"/>
		<updated>2020-02-18T16:52:00Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Christina Karpodini is a programmer and creative coder based in London, UK. &lt;br /&gt;
&lt;br /&gt;
[https://ckarpodini.wixsite.com/christinakarpodini Website]&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
{{Special:WhatLinksHere/Christina Karpodini}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Sami_Sabik&amp;diff=25457</id>
		<title>Sami Sabik</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Sami_Sabik&amp;diff=25457"/>
		<updated>2020-02-18T16:46:10Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sami Sabik is a multidisciplinary engineer with serious prototyping skills. His main fields of expertise are electrical engineering and material sciences. He constantly seeks out exciting and challenging projects that involve cutting edge technologies and engaging concepts. Passionate and creative, he always gives the best of myself to make things work. &lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
{{Special:WhatLinksHere/Sami Sabik}}&lt;br /&gt;
&lt;br /&gt;
[http://samisabik.fr/ Website]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Sami_Sabik&amp;diff=25456</id>
		<title>Sami Sabik</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Sami_Sabik&amp;diff=25456"/>
		<updated>2020-02-18T16:45:25Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Sami Sabik is a multidisciplinary engineer with serious prototyping skills. His main fields of expertise are electrical engineering and material sciences. He constantly seeks...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sami Sabik is a multidisciplinary engineer with serious prototyping skills. His main fields of expertise are electrical engineering and material sciences. He constantly seeks out exciting and challenging projects that involve cutting edge technologies and engaging concepts. Passionate and creative, he always gives the best of myself to make things work. &lt;br /&gt;
&lt;br /&gt;
[http://samisabik.fr/ Website]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25455</id>
		<title>Christina Karpodini</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25455"/>
		<updated>2020-02-18T16:42:23Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Christina Karpodini is a programmer and creative coder based in London, UK. &lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user52080703 Vimeo]&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
{{Special:WhatLinksHere/Christina Karpodini}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25454</id>
		<title>Christina Karpodini</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25454"/>
		<updated>2020-02-18T16:41:42Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Christina Karpodini is a programmer and creative coder based in London, UK. &lt;br /&gt;
&lt;br /&gt;
[https://vimeo.com/user52080703 Vimeo]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25453</id>
		<title>Christina Karpodini</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Christina_Karpodini&amp;diff=25453"/>
		<updated>2020-02-18T16:41:29Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Christina Karpodini is a programmer and creative coder based in London, UK.   https://vimeo.com/user52080703&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Christina Karpodini is a programmer and creative coder based in London, UK. &lt;br /&gt;
&lt;br /&gt;
https://vimeo.com/user52080703&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25452</id>
		<title>BodyBuilding. Inefficient Tool Building for Quantified Beings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25452"/>
		<updated>2020-02-18T16:38:11Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding&lt;br /&gt;
|Location=Tetem&lt;br /&gt;
|Date=2020/02/20&lt;br /&gt;
|Time=11:00-17:00&lt;br /&gt;
|PeopleOrganisations=The Underground Division, Thomas Rustemeyer, Kiki Mager, Nazanin Karimi&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:bodybuilding02-excerpt.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-02.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-03.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-04.jpg&lt;br /&gt;
BodyBuilding-images.jpg&lt;br /&gt;
bodybuilding-thomas.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EN (for Dutch visit the [https://tetem.nl/event/bodybuilding/ Tetem website])&lt;br /&gt;
&lt;br /&gt;
==Inefficient tool building for quantified beings==&lt;br /&gt;
&lt;br /&gt;
On a daily basis our bodies are being scanned, tracked, debugged, rendered, manipulated, and categorized by different technologies. How are we, as users and makers, able to understand our bodies&#039; relationships to these biometric computational processes? BodyBuilding is a process-driven exhibition curated by the Hackers &amp;amp; Designers collective (H&amp;amp;D), which investigates the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. &lt;br /&gt;
&lt;br /&gt;
Engaging with technologies such as scanners, geocomputation, and motion capture, the commissioned works problematize the role of the &amp;quot;body” in computation. In addition to the commissioned works, H&amp;amp;D will work in collaboration with architectural designer [[Thomas Rustemeyer]], to develop a support structure which will host the works of the invited artists. The structure will reflect the ways in which H&amp;amp;D functions as a community, a network, and an infrastructure.&lt;br /&gt;
&lt;br /&gt;
As the artists are also tool-makers, visitors are invited to actively take part in processes of constructing and deconstructing tools, ask questions about their inner workings, their ethics, and socio-technological entanglements. Throughout the duration of the exhibition, the works on display will be activated through different (inter)activities such as hands-on workshops, lectures and discussions.&lt;br /&gt;
&lt;br /&gt;
== Exhibited Works ==&lt;br /&gt;
&lt;br /&gt;
===Sunburned Land: A bodily experience of a digital story===&lt;br /&gt;
by [[Nazanin Karimi]]&lt;br /&gt;
with sound design by [[Piège Bureau]]&lt;br /&gt;
Located close to the shores of a politically strategic territory, and placed in the middle of digital warfare, this island carries aggressive and charged news about drones, tankers, oil, weaponry, rivalry, deceptive claims, and false flag operations. The Sunburned Land is a fictive portrayal of an actual location and its occurring events.		&lt;br /&gt;
		&lt;br /&gt;
In this new work, Nazanin focuses specifically on the ‘physicality’ of the landscape and the effects of the landscape on narrative and the body of the audience. The warmth, colors, and ambiguous topography are the natural elements of the landscape’s physical presence. Lying down and looking at a holistic picture on a tilted angle engages the body and mind in an experience that brings us closer to feeling the contrasting tranquility of the island. (The tilted surface, at -6° to -24°, stimulates blood circulation to give a neutralising and numb-like feeling while looking at the screen). Together, the flying movement of the camera, the physical weightlessness and numbness, and the storyline, create a bodily experience of a digitally narrated story.	&lt;br /&gt;
&lt;br /&gt;
The work began when Nazanin was developing a script for a new game environment and travelled to Iran to film and scan the landscapes there. While she was filming, new concerns were raised about the Hormoz Strait and its role in escalating political tensions between Iran and the West. The perception of potential violence was being shaped through the news, in digital media, and tweet wars. However, the ‘physicality’ of the location remained mostly unknown to the audience. Therefore, Nazanin travelled to the politically strategic Qeshm and Hormoz islands and tried to capture the natural landscape by filming and photographing it with a drone.				&lt;br /&gt;
&lt;br /&gt;
In order to play with the tension between fiction and reality, Nazanin combines 3D scanning, 3D modeling, and real footage to recreate the island. This way of working is the result of prohibitions that are in place at the Qeshm and Hormoz islands to freely fly a drone and use laser scanners for aerial documentation. By simulating the hidden characteristics of this geographic location, the work engages the audience in a critical exploration of the political reality of the Hormoz Strait. It allows us to move within the slippery space between fiction and non-fiction—questioning our trust in perceptions that are shaped in the absence of bodily experiences.&lt;br /&gt;
&lt;br /&gt;
===Collective Gait===&lt;br /&gt;
by [[Kiki Mager]] &lt;br /&gt;
Programming by [[Christina Karpodini]] (programmer) and [[Sami Sabik]] (creative engineer) &lt;br /&gt;
&lt;br /&gt;
Scientists have claimed that ‘gait recognition’ can determine an individual body based on its  movement with 94% accuracy. While the use of gait recognition technologies for surveillance is an extreme example, it opens up a conversation about how individual body movements are interpreted and used in various fields. ‘Collective Gait’ is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies.&lt;br /&gt;
&lt;br /&gt;
The work creates a framework for a motion sculpture built from a continuously growing archive of motion signatures (gait / walk patterns), which are composed of points that each represent a sensor on the wearer’s body. The walking patterns are visually overlaid into one collective body walking through space. The motion sculpture gains volume through the combined differences between each pattern—taking the form of a mesh of bodies, their tracked bodily movements becoming a singular form.&lt;br /&gt;
&lt;br /&gt;
This visualized collective gait sculpture is a reflection on scientific studies into individual gait patterns (movement signatures) and their application for surveillance purposes. Gait recognition operates in a similar fashion to facial recognition technology, with the shared claims of identity recognition, including personality recognition (mood, age, health, etc.).&lt;br /&gt;
&lt;br /&gt;
The interaction with the tool acts as an experiential entry point for visitors into questions, frictions, opportunities, and consequences in relation to how technology is constructed to perceive human subjectivity at the level of bodily movements and how it de facto achieves to do so (or not). By generating a collective body of gaits, the tool asks: When is the individual gait abstracted so far from its recognizable pattern that gait recognition technology cannot be applied anymore?&lt;br /&gt;
&lt;br /&gt;
===ROCK REPO===&lt;br /&gt;
by [[The Underground Division]] (Helen Pritchard, Jara Rocha, Femke Snelting)&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO is a device built by a team of trans*feminist post-normal scientists for thinking with rocks. Managing rock slope instabilities by LiDAR, optimising strata modelling for fracking, rendering cavities in 3D for gaming, and algorithmically smoothed rock shaders are all deposited in the REPO. The REPO inquires into these banal, exquisite, kitsch, static, carbonivourous figurations to fracture the normative 3D processes of geocomputation and their crushing exploitations and extractions. Through making a collection of ROCKS, The Underground Division gets close to particular ROCKS and their unstable stories, as told through scientific and technological practice. Recognising that rocks have their own lively forces, the unruly team studies rocks’ 3D imaginings, the softwares and hardwares that rocks intervene on and builds new glossaries on the go. Their studies operate as a chipping away at what limits the resistant and destructive capacities of rocks.&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO device crosscuts with rocks as &#039;bodies&#039; in a purposeful move away from the somatic corporealities of individual humans. This shift allows the team to ask about inhuman materialities and how they matter [in] the world. The REPO is an inquiry into what ROCK is, what it could be and the ways in which ROCK is seen or considered as an entity separate from its environment. It works with the &#039;deep implicancies&#039;* of this moving between figure and ground, asking what happens as result of this cut, and what other formations could appear. Sharpened by queer and anticolonial sensibilities, it investigates the way ROCKS are quarried, measured, quantified, historicized, visualized, predicted, classified, modelled. The REPO, as an instrument itself, crystallizes other stories of spatial and temporal geologic processes and throws rocks through the glaciated windows of turbocapitalism.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;A term Denise Ferreira da Silva and Arjuna Neuman borrow from forensic genetics to talk about implications and entanglement in a non-linear way&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Platform===&lt;br /&gt;
by [[Thomas Rustemeyer]]&lt;br /&gt;
&lt;br /&gt;
In his work, Thomas Rustemeyer deals with forms of representation and their political and social implications, with a focus on spatial and urban issues. His works span different disciplines and media ranging from exhibition, scenography, publication, and drawing. For BodyBuilding, Hackers &amp;amp; Designers invited Thomas to collaborate on making a translation of the work of H&amp;amp;D into a spatial design.&lt;br /&gt;
&lt;br /&gt;
The work takes the form of a physical and interactive structure, through which visitors can move, view, experience, and interact with the different art works. The structure simultaneously brings together and differentiates between collective and individual forms of engagement—accommodating collective workshop situations as well as the viewing of an individual video work. While highlighting the connections between the different artworks, the work mimics, in a tongue-in-cheek way, the ‘platform qualities’ of H&amp;amp;D, and also creates a space for the different activities that will take place during the exhibition period.&lt;br /&gt;
&lt;br /&gt;
The exhibition infrastructure emphasises the way that H&amp;amp;D works as a collective, with a focus on process, prototypes, transparency, and criticality, exercised through workshops and interactive activities.&lt;br /&gt;
&lt;br /&gt;
===Support Structure===&lt;br /&gt;
by Hackers &amp;amp; Designers &lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers (H&amp;amp;D) is an interdisciplinary collective ‘body’ that functions as a network, an infrastructure, a host, and a facilitator for makers who come from different disciplines (art, design, computer programming). By initiating a diverse range of encounters that involve hands-on making, H&amp;amp;D aims to create opportunities for makers to meet and collaborate. H&amp;amp;D also makes educational resources available to the public by documenting and publishing tools, technologies and processes that are used and produced during workshops. &lt;br /&gt;
&lt;br /&gt;
As curators of the BodyBuilding exhibition, H&amp;amp;D worked collaboratively with invited artists on developing their commissioned works and with spatial designer Thomas Rustemeyer on the exhibition architecture. As a reflection on the work of H&amp;amp;D, Thomas designed a platform that visually manifests the often invisible aspects of collaborative practice, such as maintenance work, as well as the manifold of encounters and interactions necessary for the network to come into being and sustain itself. The platform serves as a support structure for the invited artists, and the different hands-on activities that will be hosted and activated inside the exhibition. At the same time, the structure functions as a work in and of itself, translating the methods and approaches of H&amp;amp;D into a spatial arrangement.&lt;br /&gt;
 &lt;br /&gt;
For the exhibition, H&amp;amp;D also created a resource library, which takes the form of different WiFi hotspots throughout the exhibition space. Visitors can access the resources and research that went into each of the works by logging into specific hotspots. The resource library consists of images, videos, and textual materials that contextualise, expand, and intersect with the works on display.&lt;br /&gt;
&lt;br /&gt;
In addition H&amp;amp;D will curate and organise a bus symposium that will take visitors from Amsterdam to Enschede, providing artist talks and other interactive activities along the way that elucidate ideas around the impact of technology on our bodies.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Pi%C3%A8ge_Bureau&amp;diff=25451</id>
		<title>Piège Bureau</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Pi%C3%A8ge_Bureau&amp;diff=25451"/>
		<updated>2020-02-18T10:12:17Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Piège Bureau is a sound designer and artist who graduated from the Dirty Art Department at the Sandberg Institute.&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
{{Special:WhatLinksHere/Piège Bureau}}&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Pi%C3%A8ge_Bureau&amp;diff=25450</id>
		<title>Piège Bureau</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Pi%C3%A8ge_Bureau&amp;diff=25450"/>
		<updated>2020-02-18T10:11:18Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Piège Bureau is a sound designer and artist who graduated from the Dirty Art Department at the Sandberg Institute.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Piège Bureau is a sound designer and artist who graduated from the Dirty Art Department at the Sandberg Institute.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25449</id>
		<title>BodyBuilding. Inefficient Tool Building for Quantified Beings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25449"/>
		<updated>2020-02-18T09:54:00Z</updated>

		<summary type="html">&lt;p&gt;Margarita: /* Sunburned Land: A bodily experience of a digital story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding&lt;br /&gt;
|Location=Tetem&lt;br /&gt;
|Date=2020/02/20&lt;br /&gt;
|Time=11:00-17:00&lt;br /&gt;
|PeopleOrganisations=The Underground Division, Thomas Rustemeyer, Kiki Mager, Nazanin Karimi&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:bodybuilding02-excerpt.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-02.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-03.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-04.jpg&lt;br /&gt;
BodyBuilding-images.jpg&lt;br /&gt;
bodybuilding-thomas.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EN (for Dutch visit the [https://tetem.nl/event/bodybuilding/ Tetem website])&lt;br /&gt;
&lt;br /&gt;
==Inefficient tool building for quantified beings==&lt;br /&gt;
&lt;br /&gt;
On a daily basis our bodies are being scanned, tracked, debugged, rendered, manipulated, and categorized by different technologies. How are we, as users and makers, able to understand our bodies&#039; relationships to these biometric computational processes? BodyBuilding is a process-driven exhibition curated by the Hackers &amp;amp; Designers collective (H&amp;amp;D), which investigates the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. &lt;br /&gt;
&lt;br /&gt;
Engaging with technologies such as scanners, geocomputation, and motion capture, the commissioned works problematize the role of the &amp;quot;body” in computation. In addition to the commissioned works, H&amp;amp;D will work in collaboration with architectural designer [[Thomas Rustemeyer]], to develop a support structure which will host the works of the invited artists. The structure will reflect the ways in which H&amp;amp;D functions as a community, a network, and an infrastructure.&lt;br /&gt;
&lt;br /&gt;
As the artists are also tool-makers, visitors are invited to actively take part in processes of constructing and deconstructing tools, ask questions about their inner workings, their ethics, and socio-technological entanglements. Throughout the duration of the exhibition, the works on display will be activated through different (inter)activities such as hands-on workshops, lectures and discussions.&lt;br /&gt;
&lt;br /&gt;
== Exhibited Works ==&lt;br /&gt;
&lt;br /&gt;
===Sunburned Land: A bodily experience of a digital story===&lt;br /&gt;
by [[Nazanin Karimi]]&lt;br /&gt;
with sound design by [[Piège Bureau]]&lt;br /&gt;
Located close to the shores of a politically strategic territory, and placed in the middle of digital warfare, this island carries aggressive and charged news about drones, tankers, oil, weaponry, rivalry, deceptive claims, and false flag operations. The Sunburned Land is a fictive portrayal of an actual location and its occurring events.		&lt;br /&gt;
		&lt;br /&gt;
In this new work, Nazanin focuses specifically on the ‘physicality’ of the landscape and the effects of the landscape on narrative and the body of the audience. The warmth, colors, and ambiguous topography are the natural elements of the landscape’s physical presence. Lying down and looking at a holistic picture on a tilted angle engages the body and mind in an experience that brings us closer to feeling the contrasting tranquility of the island. (The tilted surface, at -6° to -24°, stimulates blood circulation to give a neutralising and numb-like feeling while looking at the screen). Together, the flying movement of the camera, the physical weightlessness and numbness, and the storyline, create a bodily experience of a digitally narrated story.	&lt;br /&gt;
&lt;br /&gt;
The work began when Nazanin was developing a script for a new game environment and travelled to Iran to film and scan the landscapes there. While she was filming, new concerns were raised about the Hormoz Strait and its role in escalating political tensions between Iran and the West. The perception of potential violence was being shaped through the news, in digital media, and tweet wars. However, the ‘physicality’ of the location remained mostly unknown to the audience. Therefore, Nazanin travelled to the politically strategic Qeshm and Hormoz islands and tried to capture the natural landscape by filming and photographing it with a drone.				&lt;br /&gt;
&lt;br /&gt;
In order to play with the tension between fiction and reality, Nazanin combines 3D scanning, 3D modeling, and real footage to recreate the island. This way of working is the result of prohibitions that are in place at the Qeshm and Hormoz islands to freely fly a drone and use laser scanners for aerial documentation. By simulating the hidden characteristics of this geographic location, the work engages the audience in a critical exploration of the political reality of the Hormoz Strait. It allows us to move within the slippery space between fiction and non-fiction—questioning our trust in perceptions that are shaped in the absence of bodily experiences.&lt;br /&gt;
&lt;br /&gt;
===Collective Gait===&lt;br /&gt;
by [[Kiki Mager]] with [[Ankita Anand]]&lt;br /&gt;
&lt;br /&gt;
Scientists have claimed that ‘gait recognition’ can determine an individual body based on its  movement with 94% accuracy. While the use of gait recognition technologies for surveillance is an extreme example, it opens up a conversation about how individual body movements are interpreted and used in various fields. ‘Collective Gait’ is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies.&lt;br /&gt;
&lt;br /&gt;
The work creates a framework for a motion sculpture built from a continuously growing archive of motion signatures (gait / walk patterns), which are composed of points that each represent a sensor on the wearer’s body. The walking patterns are visually overlaid into one collective body walking through space. The motion sculpture gains volume through the combined differences between each pattern—taking the form of a mesh of bodies, their tracked bodily movements becoming a singular form.&lt;br /&gt;
&lt;br /&gt;
This visualized collective gait sculpture is a reflection on scientific studies into individual gait patterns (movement signatures) and their application for surveillance purposes. Gait recognition operates in a similar fashion to facial recognition technology, with the shared claims of identity recognition, including personality recognition (mood, age, health, etc.).&lt;br /&gt;
&lt;br /&gt;
The interaction with the tool acts as an experiential entry point for visitors into questions, frictions, opportunities, and consequences in relation to how technology is constructed to perceive human subjectivity at the level of bodily movements and how it de facto achieves to do so (or not). By generating a collective body of gaits, the tool asks: When is the individual gait abstracted so far from its recognizable pattern that gait recognition technology cannot be applied anymore?&lt;br /&gt;
&lt;br /&gt;
===ROCK REPO===&lt;br /&gt;
by [[The Underground Division]] (Helen Pritchard, Jara Rocha, Femke Snelting)&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO is a device built by a team of trans*feminist post-normal scientists for thinking with rocks. Managing rock slope instabilities by LiDAR, optimising strata modelling for fracking, rendering cavities in 3D for gaming, and algorithmically smoothed rock shaders are all deposited in the REPO. The REPO inquires into these banal, exquisite, kitsch, static, carbonivourous figurations to fracture the normative 3D processes of geocomputation and their crushing exploitations and extractions. Through making a collection of ROCKS, The Underground Division gets close to particular ROCKS and their unstable stories, as told through scientific and technological practice. Recognising that rocks have their own lively forces, the unruly team studies rocks’ 3D imaginings, the softwares and hardwares that rocks intervene on and builds new glossaries on the go. Their studies operate as a chipping away at what limits the resistant and destructive capacities of rocks.&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO device crosscuts with rocks as &#039;bodies&#039; in a purposeful move away from the somatic corporealities of individual humans. This shift allows the team to ask about inhuman materialities and how they matter [in] the world. The REPO is an inquiry into what ROCK is, what it could be and the ways in which ROCK is seen or considered as an entity separate from its environment. It works with the &#039;deep implicancies&#039;* of this moving between figure and ground, asking what happens as result of this cut, and what other formations could appear. Sharpened by queer and anticolonial sensibilities, it investigates the way ROCKS are quarried, measured, quantified, historicized, visualized, predicted, classified, modelled. The REPO, as an instrument itself, crystallizes other stories of spatial and temporal geologic processes and throws rocks through the glaciated windows of turbocapitalism.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;A term Denise Ferreira da Silva and Arjuna Neuman borrow from forensic genetics to talk about implications and entanglement in a non-linear way&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Platform===&lt;br /&gt;
by [[Thomas Rustemeyer]]&lt;br /&gt;
&lt;br /&gt;
In his work, Thomas Rustemeyer deals with forms of representation and their political and social implications, with a focus on spatial and urban issues. His works span different disciplines and media ranging from exhibition, scenography, publication, and drawing. For BodyBuilding, Hackers &amp;amp; Designers invited Thomas to collaborate on making a translation of the work of H&amp;amp;D into a spatial design.&lt;br /&gt;
&lt;br /&gt;
The work takes the form of a physical and interactive structure, through which visitors can move, view, experience, and interact with the different art works. The structure simultaneously brings together and differentiates between collective and individual forms of engagement—accommodating collective workshop situations as well as the viewing of an individual video work. While highlighting the connections between the different artworks, the work mimics, in a tongue-in-cheek way, the ‘platform qualities’ of H&amp;amp;D, and also creates a space for the different activities that will take place during the exhibition period.&lt;br /&gt;
&lt;br /&gt;
The exhibition infrastructure emphasises the way that H&amp;amp;D works as a collective, with a focus on process, prototypes, transparency, and criticality, exercised through workshops and interactive activities.&lt;br /&gt;
&lt;br /&gt;
===Support Structure===&lt;br /&gt;
by Hackers &amp;amp; Designers &lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers (H&amp;amp;D) is an interdisciplinary collective ‘body’ that functions as a network, an infrastructure, a host, and a facilitator for makers who come from different disciplines (art, design, computer programming). By initiating a diverse range of encounters that involve hands-on making, H&amp;amp;D aims to create opportunities for makers to meet and collaborate. H&amp;amp;D also makes educational resources available to the public by documenting and publishing tools, technologies and processes that are used and produced during workshops. &lt;br /&gt;
&lt;br /&gt;
As curators of the BodyBuilding exhibition, H&amp;amp;D worked collaboratively with invited artists on developing their commissioned works and with spatial designer Thomas Rustemeyer on the exhibition architecture. As a reflection on the work of H&amp;amp;D, Thomas designed a platform that visually manifests the often invisible aspects of collaborative practice, such as maintenance work, as well as the manifold of encounters and interactions necessary for the network to come into being and sustain itself. The platform serves as a support structure for the invited artists, and the different hands-on activities that will be hosted and activated inside the exhibition. At the same time, the structure functions as a work in and of itself, translating the methods and approaches of H&amp;amp;D into a spatial arrangement.&lt;br /&gt;
 &lt;br /&gt;
For the exhibition, H&amp;amp;D also created a resource library, which takes the form of different WiFi hotspots throughout the exhibition space. Visitors can access the resources and research that went into each of the works by logging into specific hotspots. The resource library consists of images, videos, and textual materials that contextualise, expand, and intersect with the works on display.&lt;br /&gt;
&lt;br /&gt;
In addition H&amp;amp;D will curate and organise a bus symposium that will take visitors from Amsterdam to Enschede, providing artist talks and other interactive activities along the way that elucidate ideas around the impact of technology on our bodies.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25448</id>
		<title>BodyBuilding. Inefficient Tool Building for Quantified Beings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25448"/>
		<updated>2020-02-18T09:08:11Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding&lt;br /&gt;
|Location=Tetem&lt;br /&gt;
|Date=2020/02/20&lt;br /&gt;
|Time=11:00-17:00&lt;br /&gt;
|PeopleOrganisations=The Underground Division, Thomas Rustemeyer, Kiki Mager, Nazanin Karimi&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:bodybuilding02-excerpt.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-02.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-03.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-04.jpg&lt;br /&gt;
BodyBuilding-images.jpg&lt;br /&gt;
bodybuilding-thomas.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EN (for Dutch visit the [https://tetem.nl/event/bodybuilding/ Tetem website])&lt;br /&gt;
&lt;br /&gt;
==Inefficient tool building for quantified beings==&lt;br /&gt;
&lt;br /&gt;
On a daily basis our bodies are being scanned, tracked, debugged, rendered, manipulated, and categorized by different technologies. How are we, as users and makers, able to understand our bodies&#039; relationships to these biometric computational processes? BodyBuilding is a process-driven exhibition curated by the Hackers &amp;amp; Designers collective (H&amp;amp;D), which investigates the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. &lt;br /&gt;
&lt;br /&gt;
Engaging with technologies such as scanners, geocomputation, and motion capture, the commissioned works problematize the role of the &amp;quot;body” in computation. In addition to the commissioned works, H&amp;amp;D will work in collaboration with architectural designer [[Thomas Rustemeyer]], to develop a support structure which will host the works of the invited artists. The structure will reflect the ways in which H&amp;amp;D functions as a community, a network, and an infrastructure.&lt;br /&gt;
&lt;br /&gt;
As the artists are also tool-makers, visitors are invited to actively take part in processes of constructing and deconstructing tools, ask questions about their inner workings, their ethics, and socio-technological entanglements. Throughout the duration of the exhibition, the works on display will be activated through different (inter)activities such as hands-on workshops, lectures and discussions.&lt;br /&gt;
&lt;br /&gt;
== Exhibited Works ==&lt;br /&gt;
&lt;br /&gt;
===Sunburned Land: A bodily experience of a digital story===&lt;br /&gt;
by [[Nazanin Karimi]]&lt;br /&gt;
&lt;br /&gt;
Located close to the shores of a politically strategic territory, and placed in the middle of digital warfare, this island carries aggressive and charged news about drones, tankers, oil, weaponry, rivalry, deceptive claims, and false flag operations. The Sunburned Land is a fictive portrayal of an actual location and its occurring events.		&lt;br /&gt;
		&lt;br /&gt;
In this new work, Nazanin focuses specifically on the ‘physicality’ of the landscape and the effects of the landscape on narrative and the body of the audience. The warmth, colors, and ambiguous topography are the natural elements of the landscape’s physical presence. Lying down and looking at a holistic picture on a tilted angle engages the body and mind in an experience that brings us closer to feeling the contrasting tranquility of the island. (The tilted surface, at -6° to -24°, stimulates blood circulation to give a neutralising and numb-like feeling while looking at the screen). Together, the flying movement of the camera, the physical weightlessness and numbness, and the storyline, create a bodily experience of a digitally narrated story.	&lt;br /&gt;
&lt;br /&gt;
The work began when Nazanin was developing a script for a new game environment and travelled to Iran to film and scan the landscapes there. While she was filming, new concerns were raised about the Hormoz Strait and its role in escalating political tensions between Iran and the West. The perception of potential violence was being shaped through the news, in digital media, and tweet wars. However, the ‘physicality’ of the location remained mostly unknown to the audience. Therefore, Nazanin travelled to the politically strategic Qeshm and Hormoz islands and tried to capture the natural landscape by filming and photographing it with a drone.				&lt;br /&gt;
&lt;br /&gt;
In order to play with the tension between fiction and reality, Nazanin combines 3D scanning, 3D modeling, and real footage to recreate the island. This way of working is the result of prohibitions that are in place at the Qeshm and Hormoz islands to freely fly a drone and use laser scanners for aerial documentation. By simulating the hidden characteristics of this geographic location, the work engages the audience in a critical exploration of the political reality of the Hormoz Strait. It allows us to move within the slippery space between fiction and non-fiction—questioning our trust in perceptions that are shaped in the absence of bodily experiences. 	&lt;br /&gt;
				&lt;br /&gt;
===Collective Gait===&lt;br /&gt;
by [[Kiki Mager]] with [[Ankita Anand]]&lt;br /&gt;
&lt;br /&gt;
Scientists have claimed that ‘gait recognition’ can determine an individual body based on its  movement with 94% accuracy. While the use of gait recognition technologies for surveillance is an extreme example, it opens up a conversation about how individual body movements are interpreted and used in various fields. ‘Collective Gait’ is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies.&lt;br /&gt;
&lt;br /&gt;
The work creates a framework for a motion sculpture built from a continuously growing archive of motion signatures (gait / walk patterns), which are composed of points that each represent a sensor on the wearer’s body. The walking patterns are visually overlaid into one collective body walking through space. The motion sculpture gains volume through the combined differences between each pattern—taking the form of a mesh of bodies, their tracked bodily movements becoming a singular form.&lt;br /&gt;
&lt;br /&gt;
This visualized collective gait sculpture is a reflection on scientific studies into individual gait patterns (movement signatures) and their application for surveillance purposes. Gait recognition operates in a similar fashion to facial recognition technology, with the shared claims of identity recognition, including personality recognition (mood, age, health, etc.).&lt;br /&gt;
&lt;br /&gt;
The interaction with the tool acts as an experiential entry point for visitors into questions, frictions, opportunities, and consequences in relation to how technology is constructed to perceive human subjectivity at the level of bodily movements and how it de facto achieves to do so (or not). By generating a collective body of gaits, the tool asks: When is the individual gait abstracted so far from its recognizable pattern that gait recognition technology cannot be applied anymore?&lt;br /&gt;
&lt;br /&gt;
===ROCK REPO===&lt;br /&gt;
by [[The Underground Division]] (Helen Pritchard, Jara Rocha, Femke Snelting)&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO is a device built by a team of trans*feminist post-normal scientists for thinking with rocks. Managing rock slope instabilities by LiDAR, optimising strata modelling for fracking, rendering cavities in 3D for gaming, and algorithmically smoothed rock shaders are all deposited in the REPO. The REPO inquires into these banal, exquisite, kitsch, static, carbonivourous figurations to fracture the normative 3D processes of geocomputation and their crushing exploitations and extractions. Through making a collection of ROCKS, The Underground Division gets close to particular ROCKS and their unstable stories, as told through scientific and technological practice. Recognising that rocks have their own lively forces, the unruly team studies rocks’ 3D imaginings, the softwares and hardwares that rocks intervene on and builds new glossaries on the go. Their studies operate as a chipping away at what limits the resistant and destructive capacities of rocks.&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO device crosscuts with rocks as &#039;bodies&#039; in a purposeful move away from the somatic corporealities of individual humans. This shift allows the team to ask about inhuman materialities and how they matter [in] the world. The REPO is an inquiry into what ROCK is, what it could be and the ways in which ROCK is seen or considered as an entity separate from its environment. It works with the &#039;deep implicancies&#039;* of this moving between figure and ground, asking what happens as result of this cut, and what other formations could appear. Sharpened by queer and anticolonial sensibilities, it investigates the way ROCKS are quarried, measured, quantified, historicized, visualized, predicted, classified, modelled. The REPO, as an instrument itself, crystallizes other stories of spatial and temporal geologic processes and throws rocks through the glaciated windows of turbocapitalism.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;A term Denise Ferreira da Silva and Arjuna Neuman borrow from forensic genetics to talk about implications and entanglement in a non-linear way&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Platform===&lt;br /&gt;
by [[Thomas Rustemeyer]]&lt;br /&gt;
&lt;br /&gt;
In his work, Thomas Rustemeyer deals with forms of representation and their political and social implications, with a focus on spatial and urban issues. His works span different disciplines and media ranging from exhibition, scenography, publication, and drawing. For BodyBuilding, Hackers &amp;amp; Designers invited Thomas to collaborate on making a translation of the work of H&amp;amp;D into a spatial design.&lt;br /&gt;
&lt;br /&gt;
The work takes the form of a physical and interactive structure, through which visitors can move, view, experience, and interact with the different art works. The structure simultaneously brings together and differentiates between collective and individual forms of engagement—accommodating collective workshop situations as well as the viewing of an individual video work. While highlighting the connections between the different artworks, the work mimics, in a tongue-in-cheek way, the ‘platform qualities’ of H&amp;amp;D, and also creates a space for the different activities that will take place during the exhibition period.&lt;br /&gt;
&lt;br /&gt;
The exhibition infrastructure emphasises the way that H&amp;amp;D works as a collective, with a focus on process, prototypes, transparency, and criticality, exercised through workshops and interactive activities.&lt;br /&gt;
&lt;br /&gt;
===Support Structure===&lt;br /&gt;
by Hackers &amp;amp; Designers &lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers (H&amp;amp;D) is an interdisciplinary collective ‘body’ that functions as a network, an infrastructure, a host, and a facilitator for makers who come from different disciplines (art, design, computer programming). By initiating a diverse range of encounters that involve hands-on making, H&amp;amp;D aims to create opportunities for makers to meet and collaborate. H&amp;amp;D also makes educational resources available to the public by documenting and publishing tools, technologies and processes that are used and produced during workshops. &lt;br /&gt;
&lt;br /&gt;
As curators of the BodyBuilding exhibition, H&amp;amp;D worked collaboratively with invited artists on developing their commissioned works and with spatial designer Thomas Rustemeyer on the exhibition architecture. As a reflection on the work of H&amp;amp;D, Thomas designed a platform that visually manifests the often invisible aspects of collaborative practice, such as maintenance work, as well as the manifold of encounters and interactions necessary for the network to come into being and sustain itself. The platform serves as a support structure for the invited artists, and the different hands-on activities that will be hosted and activated inside the exhibition. At the same time, the structure functions as a work in and of itself, translating the methods and approaches of H&amp;amp;D into a spatial arrangement.&lt;br /&gt;
 &lt;br /&gt;
For the exhibition, H&amp;amp;D also created a resource library, which takes the form of different WiFi hotspots throughout the exhibition space. Visitors can access the resources and research that went into each of the works by logging into specific hotspots. The resource library consists of images, videos, and textual materials that contextualise, expand, and intersect with the works on display.&lt;br /&gt;
&lt;br /&gt;
In addition H&amp;amp;D will curate and organise a bus symposium that will take visitors from Amsterdam to Enschede, providing artist talks and other interactive activities along the way that elucidate ideas around the impact of technology on our bodies.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25447</id>
		<title>BodyBuilding. Inefficient Tool Building for Quantified Beings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25447"/>
		<updated>2020-02-18T09:07:18Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding&lt;br /&gt;
|Location=Tetem&lt;br /&gt;
|Date=2020/02/20&lt;br /&gt;
|Time=11:00-17:00&lt;br /&gt;
|PeopleOrganisations=The Underground Division, Thomas Rustemeyer, Kiki Mager, Nazanin Karimi&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:bodybuilding02-excerpt.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-02.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-03.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-04.jpg&lt;br /&gt;
BodyBuilding-images.jpg&lt;br /&gt;
bodybuilding-thomas.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EN (for Dutch visit the [https://tetem.nl/event/bodybuilding/ Tetem website])&lt;br /&gt;
&lt;br /&gt;
==Inefficient tool building for quantified beings==&lt;br /&gt;
&lt;br /&gt;
On a daily basis our bodies are being scanned, tracked, debugged, rendered, manipulated, and categorized by different technologies. How are we, as users and makers, able to understand our bodies&#039; relationships to these biometric computational processes? BodyBuilding is a process-driven exhibition curated by the Hackers &amp;amp; Designers collective (H&amp;amp;D), which investigates the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. &lt;br /&gt;
&lt;br /&gt;
Engaging with technologies such as scanners, geocomputation, and motion capture, the commissioned works problematize the role of the &amp;quot;body” in computation. In addition to the commissioned works, H&amp;amp;D will work in collaboration with architectural designer [[Thomas Rustemeyer]], to develop a support structure which will host the works of the invited artists. The structure will reflect the ways in which H&amp;amp;D functions as a community, a network, and an infrastructure.&lt;br /&gt;
&lt;br /&gt;
As the artists are also tool-makers, visitors are invited to actively take part in processes of constructing and deconstructing tools, ask questions about their inner workings, their ethics, and socio-technological entanglements. Throughout the duration of the exhibition, the works on display will be activated through different (inter)activities such as hands-on workshops, lectures and discussions.&lt;br /&gt;
&lt;br /&gt;
== Exhibited Works ==&lt;br /&gt;
Sunburned Land: A bodily experience of a digital story by [[Nazanin Karimi]],&lt;br /&gt;
&lt;br /&gt;
Collective Gait by [[Kiki Mager]] with [[Ankita Anand]], &lt;br /&gt;
&lt;br /&gt;
ROCK REPO by [[The Underground Division]] (Helen Pritchard, Jara Rocha, Femke Snelting), &lt;br /&gt;
&lt;br /&gt;
Platform by [[Thomas Rustemeyer]], &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
Support Structure by Hackers &amp;amp; Designers &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sunburned Land: A bodily experience of a digital story===&lt;br /&gt;
by [[Nazanin Karimi]]&lt;br /&gt;
&lt;br /&gt;
Located close to the shores of a politically strategic territory, and placed in the middle of digital warfare, this island carries aggressive and charged news about drones, tankers, oil, weaponry, rivalry, deceptive claims, and false flag operations. The Sunburned Land is a fictive portrayal of an actual location and its occurring events.		&lt;br /&gt;
		&lt;br /&gt;
In this new work, Nazanin focuses specifically on the ‘physicality’ of the landscape and the effects of the landscape on narrative and the body of the audience. The warmth, colors, and ambiguous topography are the natural elements of the landscape’s physical presence. Lying down and looking at a holistic picture on a tilted angle engages the body and mind in an experience that brings us closer to feeling the contrasting tranquility of the island. (The tilted surface, at -6° to -24°, stimulates blood circulation to give a neutralising and numb-like feeling while looking at the screen). Together, the flying movement of the camera, the physical weightlessness and numbness, and the storyline, create a bodily experience of a digitally narrated story.	&lt;br /&gt;
&lt;br /&gt;
The work began when Nazanin was developing a script for a new game environment and travelled to Iran to film and scan the landscapes there. While she was filming, new concerns were raised about the Hormoz Strait and its role in escalating political tensions between Iran and the West. The perception of potential violence was being shaped through the news, in digital media, and tweet wars. However, the ‘physicality’ of the location remained mostly unknown to the audience. Therefore, Nazanin travelled to the politically strategic Qeshm and Hormoz islands and tried to capture the natural landscape by filming and photographing it with a drone.				&lt;br /&gt;
&lt;br /&gt;
In order to play with the tension between fiction and reality, Nazanin combines 3D scanning, 3D modeling, and real footage to recreate the island. This way of working is the result of prohibitions that are in place at the Qeshm and Hormoz islands to freely fly a drone and use laser scanners for aerial documentation. By simulating the hidden characteristics of this geographic location, the work engages the audience in a critical exploration of the political reality of the Hormoz Strait. It allows us to move within the slippery space between fiction and non-fiction—questioning our trust in perceptions that are shaped in the absence of bodily experiences. 	&lt;br /&gt;
				&lt;br /&gt;
===Collective Gait===&lt;br /&gt;
by [[Kiki Mager]] with [[Ankita Anand]]&lt;br /&gt;
Scientists have claimed that ‘gait recognition’ can determine an individual body based on its  movement with 94% accuracy. While the use of gait recognition technologies for surveillance is an extreme example, it opens up a conversation about how individual body movements are interpreted and used in various fields. ‘Collective Gait’ is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies.&lt;br /&gt;
&lt;br /&gt;
The work creates a framework for a motion sculpture built from a continuously growing archive of motion signatures (gait / walk patterns), which are composed of points that each represent a sensor on the wearer’s body. The walking patterns are visually overlaid into one collective body walking through space. The motion sculpture gains volume through the combined differences between each pattern—taking the form of a mesh of bodies, their tracked bodily movements becoming a singular form.&lt;br /&gt;
&lt;br /&gt;
This visualized collective gait sculpture is a reflection on scientific studies into individual gait patterns (movement signatures) and their application for surveillance purposes. Gait recognition operates in a similar fashion to facial recognition technology, with the shared claims of identity recognition, including personality recognition (mood, age, health, etc.).&lt;br /&gt;
&lt;br /&gt;
The interaction with the tool acts as an experiential entry point for visitors into questions, frictions, opportunities, and consequences in relation to how technology is constructed to perceive human subjectivity at the level of bodily movements and how it de facto achieves to do so (or not). By generating a collective body of gaits, the tool asks: When is the individual gait abstracted so far from its recognizable pattern that gait recognition technology cannot be applied anymore?&lt;br /&gt;
&lt;br /&gt;
===ROCK REPO===&lt;br /&gt;
by [[The Underground Division]] (Helen Pritchard, Jara Rocha, Femke Snelting)&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO is a device built by a team of trans*feminist post-normal scientists for thinking with rocks. Managing rock slope instabilities by LiDAR, optimising strata modelling for fracking, rendering cavities in 3D for gaming, and algorithmically smoothed rock shaders are all deposited in the REPO. The REPO inquires into these banal, exquisite, kitsch, static, carbonivourous figurations to fracture the normative 3D processes of geocomputation and their crushing exploitations and extractions. Through making a collection of ROCKS, The Underground Division gets close to particular ROCKS and their unstable stories, as told through scientific and technological practice. Recognising that rocks have their own lively forces, the unruly team studies rocks’ 3D imaginings, the softwares and hardwares that rocks intervene on and builds new glossaries on the go. Their studies operate as a chipping away at what limits the resistant and destructive capacities of rocks.&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO device crosscuts with rocks as &#039;bodies&#039; in a purposeful move away from the somatic corporealities of individual humans. This shift allows the team to ask about inhuman materialities and how they matter [in] the world. The REPO is an inquiry into what ROCK is, what it could be and the ways in which ROCK is seen or considered as an entity separate from its environment. It works with the &#039;deep implicancies&#039;* of this moving between figure and ground, asking what happens as result of this cut, and what other formations could appear. Sharpened by queer and anticolonial sensibilities, it investigates the way ROCKS are quarried, measured, quantified, historicized, visualized, predicted, classified, modelled. The REPO, as an instrument itself, crystallizes other stories of spatial and temporal geologic processes and throws rocks through the glaciated windows of turbocapitalism.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;A term Denise Ferreira da Silva and Arjuna Neuman borrow from forensic genetics to talk about implications and entanglement in a non-linear way&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Platform===&lt;br /&gt;
by [[Thomas Rustemeyer]]&lt;br /&gt;
&lt;br /&gt;
In his work, Thomas Rustemeyer deals with forms of representation and their political and social implications, with a focus on spatial and urban issues. His works span different disciplines and media ranging from exhibition, scenography, publication, and drawing. For BodyBuilding, Hackers &amp;amp; Designers invited Thomas to collaborate on making a translation of the work of H&amp;amp;D into a spatial design.&lt;br /&gt;
&lt;br /&gt;
The work takes the form of a physical and interactive structure, through which visitors can move, view, experience, and interact with the different art works. The structure simultaneously brings together and differentiates between collective and individual forms of engagement—accommodating collective workshop situations as well as the viewing of an individual video work. While highlighting the connections between the different artworks, the work mimics, in a tongue-in-cheek way, the ‘platform qualities’ of H&amp;amp;D, and also creates a space for the different activities that will take place during the exhibition period.&lt;br /&gt;
&lt;br /&gt;
The exhibition infrastructure emphasises the way that H&amp;amp;D works as a collective, with a focus on process, prototypes, transparency, and criticality, exercised through workshops and interactive activities.&lt;br /&gt;
&lt;br /&gt;
===Support Structure===&lt;br /&gt;
by Hackers &amp;amp; Designers &lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers (H&amp;amp;D) is an interdisciplinary collective ‘body’ that functions as a network, an infrastructure, a host, and a facilitator for makers who come from different disciplines (art, design, computer programming). By initiating a diverse range of encounters that involve hands-on making, H&amp;amp;D aims to create opportunities for makers to meet and collaborate. H&amp;amp;D also makes educational resources available to the public by documenting and publishing tools, technologies and processes that are used and produced during workshops. &lt;br /&gt;
&lt;br /&gt;
As curators of the BodyBuilding exhibition, H&amp;amp;D worked collaboratively with invited artists on developing their commissioned works and with spatial designer Thomas Rustemeyer on the exhibition architecture. As a reflection on the work of H&amp;amp;D, Thomas designed a platform that visually manifests the often invisible aspects of collaborative practice, such as maintenance work, as well as the manifold of encounters and interactions necessary for the network to come into being and sustain itself. The platform serves as a support structure for the invited artists, and the different hands-on activities that will be hosted and activated inside the exhibition. At the same time, the structure functions as a work in and of itself, translating the methods and approaches of H&amp;amp;D into a spatial arrangement.&lt;br /&gt;
 &lt;br /&gt;
For the exhibition, H&amp;amp;D also created a resource library, which takes the form of different WiFi hotspots throughout the exhibition space. Visitors can access the resources and research that went into each of the works by logging into specific hotspots. The resource library consists of images, videos, and textual materials that contextualise, expand, and intersect with the works on display.&lt;br /&gt;
&lt;br /&gt;
In addition H&amp;amp;D will curate and organise a bus symposium that will take visitors from Amsterdam to Enschede, providing artist talks and other interactive activities along the way that elucidate ideas around the impact of technology on our bodies.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25446</id>
		<title>BodyBuilding. Inefficient Tool Building for Quantified Beings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=BodyBuilding._Inefficient_Tool_Building_for_Quantified_Beings&amp;diff=25446"/>
		<updated>2020-02-18T09:04:36Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=BodyBuilding&lt;br /&gt;
|Location=Tetem&lt;br /&gt;
|Date=2020/02/20&lt;br /&gt;
|Time=11:00-17:00&lt;br /&gt;
|PeopleOrganisations=The Underground Division, Thomas Rustemeyer, Kiki Mager, Nazanin Karimi&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:bodybuilding02-excerpt.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-02.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-03.jpg&lt;br /&gt;
Hackers-and-Designers-BodyBuilding-Tetem-04.jpg&lt;br /&gt;
BodyBuilding-images.jpg&lt;br /&gt;
bodybuilding-thomas.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
EN (for Dutch visit the [https://tetem.nl/event/bodybuilding/ Tetem website])&lt;br /&gt;
&lt;br /&gt;
==Inefficient tool building for quantified beings==&lt;br /&gt;
&lt;br /&gt;
On a daily basis our bodies are being scanned, tracked, debugged, rendered, manipulated, and categorized by different technologies. How are we, as users and makers, able to understand our bodies&#039; relationships to these biometric computational processes? BodyBuilding is a process-driven exhibition curated by the Hackers &amp;amp; Designers collective (H&amp;amp;D), which investigates the intersection of technology and the agency of the (human, post-human, trans-human, non-human) body from a maker&#039;s perspective. &lt;br /&gt;
&lt;br /&gt;
Engaging with technologies such as scanners, geocomputation, and motion capture, the commissioned works problematize the role of the &amp;quot;body” in computation. In addition to the commissioned works, H&amp;amp;D will work in collaboration with architectural designer [[Thomas Rustemeyer]], to develop a support structure which will host the works of the invited artists. The structure will reflect the ways in which H&amp;amp;D functions as a community, a network, and an infrastructure.&lt;br /&gt;
&lt;br /&gt;
As the artists are also tool-makers, visitors are invited to actively take part in processes of constructing and deconstructing tools, ask questions about their inner workings, their ethics, and socio-technological entanglements. Throughout the duration of the exhibition, the works on display will be activated through different (inter)activities such as hands-on workshops, lectures and discussions.&lt;br /&gt;
&lt;br /&gt;
== Exhibited Works ==&lt;br /&gt;
Sunburned Land: A bodily experience of a digital story by [[Nazanin Karimi]],&lt;br /&gt;
&lt;br /&gt;
Collective Gait by [[Kiki Mager]] with [[Ankita Anand]], &lt;br /&gt;
&lt;br /&gt;
ROCK REPO by [[The Underground Division]] (Helen Pritchard, Jara Rocha, Femke Snelting), &lt;br /&gt;
&lt;br /&gt;
Platform by [[Thomas Rustemeyer]], &lt;br /&gt;
&lt;br /&gt;
and &lt;br /&gt;
&lt;br /&gt;
Support Structure by Hackers &amp;amp; Designers &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sunburned Land: A bodily experience of a digital story===&lt;br /&gt;
Located close to the shores of a politically strategic territory, and placed in the middle of digital warfare, this island carries aggressive and charged news about drones, tankers, oil, weaponry, rivalry, deceptive claims, and false flag operations. The Sunburned Land is a fictive portrayal of an actual location and its occurring events.		&lt;br /&gt;
		&lt;br /&gt;
In this new work, Nazanin focuses specifically on the ‘physicality’ of the landscape and the effects of the landscape on narrative and the body of the audience. The warmth, colors, and ambiguous topography are the natural elements of the landscape’s physical presence. Lying down and looking at a holistic picture on a tilted angle engages the body and mind in an experience that brings us closer to feeling the contrasting tranquility of the island. (The tilted surface, at -6° to -24°, stimulates blood circulation to give a neutralising and numb-like feeling while looking at the screen). Together, the flying movement of the camera, the physical weightlessness and numbness, and the storyline, create a bodily experience of a digitally narrated story.	&lt;br /&gt;
&lt;br /&gt;
The work began when Nazanin was developing a script for a new game environment and travelled to Iran to film and scan the landscapes there. While she was filming, new concerns were raised about the Hormoz Strait and its role in escalating political tensions between Iran and the West. The perception of potential violence was being shaped through the news, in digital media, and tweet wars. However, the ‘physicality’ of the location remained mostly unknown to the audience. Therefore, Nazanin travelled to the politically strategic Qeshm and Hormoz islands and tried to capture the natural landscape by filming and photographing it with a drone.				&lt;br /&gt;
&lt;br /&gt;
In order to play with the tension between fiction and reality, Nazanin combines 3D scanning, 3D modeling, and real footage to recreate the island. This way of working is the result of prohibitions that are in place at the Qeshm and Hormoz islands to freely fly a drone and use laser scanners for aerial documentation. By simulating the hidden characteristics of this geographic location, the work engages the audience in a critical exploration of the political reality of the Hormoz Strait. It allows us to move within the slippery space between fiction and non-fiction—questioning our trust in perceptions that are shaped in the absence of bodily experiences. 	&lt;br /&gt;
				&lt;br /&gt;
===Collective Gait===&lt;br /&gt;
Scientists have claimed that ‘gait recognition’ can determine an individual body based on its  movement with 94% accuracy. While the use of gait recognition technologies for surveillance is an extreme example, it opens up a conversation about how individual body movements are interpreted and used in various fields. ‘Collective Gait’ is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies.&lt;br /&gt;
&lt;br /&gt;
The work creates a framework for a motion sculpture built from a continuously growing archive of motion signatures (gait / walk patterns), which are composed of points that each represent a sensor on the wearer’s body. The walking patterns are visually overlaid into one collective body walking through space. The motion sculpture gains volume through the combined differences between each pattern—taking the form of a mesh of bodies, their tracked bodily movements becoming a singular form.&lt;br /&gt;
&lt;br /&gt;
This visualized collective gait sculpture is a reflection on scientific studies into individual gait patterns (movement signatures) and their application for surveillance purposes. Gait recognition operates in a similar fashion to facial recognition technology, with the shared claims of identity recognition, including personality recognition (mood, age, health, etc.).&lt;br /&gt;
&lt;br /&gt;
The interaction with the tool acts as an experiential entry point for visitors into questions, frictions, opportunities, and consequences in relation to how technology is constructed to perceive human subjectivity at the level of bodily movements and how it de facto achieves to do so (or not). By generating a collective body of gaits, the tool asks: When is the individual gait abstracted so far from its recognizable pattern that gait recognition technology cannot be applied anymore?&lt;br /&gt;
&lt;br /&gt;
===ROCK REPO===&lt;br /&gt;
The ROCK REPO is a device built by a team of trans*feminist post-normal scientists for thinking with rocks. Managing rock slope instabilities by LiDAR, optimising strata modelling for fracking, rendering cavities in 3D for gaming, and algorithmically smoothed rock shaders are all deposited in the REPO. The REPO inquires into these banal, exquisite, kitsch, static, carbonivourous figurations to fracture the normative 3D processes of geocomputation and their crushing exploitations and extractions. Through making a collection of ROCKS, The Underground Division gets close to particular ROCKS and their unstable stories, as told through scientific and technological practice. Recognising that rocks have their own lively forces, the unruly team studies rocks’ 3D imaginings, the softwares and hardwares that rocks intervene on and builds new glossaries on the go. Their studies operate as a chipping away at what limits the resistant and destructive capacities of rocks.&lt;br /&gt;
&lt;br /&gt;
The ROCK REPO device crosscuts with rocks as &#039;bodies&#039; in a purposeful move away from the somatic corporealities of individual humans. This shift allows the team to ask about inhuman materialities and how they matter [in] the world. The REPO is an inquiry into what ROCK is, what it could be and the ways in which ROCK is seen or considered as an entity separate from its environment. It works with the &#039;deep implicancies&#039;* of this moving between figure and ground, asking what happens as result of this cut, and what other formations could appear. Sharpened by queer and anticolonial sensibilities, it investigates the way ROCKS are quarried, measured, quantified, historicized, visualized, predicted, classified, modelled. The REPO, as an instrument itself, crystallizes other stories of spatial and temporal geologic processes and throws rocks through the glaciated windows of turbocapitalism.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;A term Denise Ferreira da Silva and Arjuna Neuman borrow from forensic genetics to talk about implications and entanglement in a non-linear way&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Platform===&lt;br /&gt;
In his work, Thomas Rustemeyer deals with forms of representation and their political and social implications, with a focus on spatial and urban issues. His works span different disciplines and media ranging from exhibition, scenography, publication, and drawing. For BodyBuilding, Hackers &amp;amp; Designers invited Thomas to collaborate on making a translation of the work of H&amp;amp;D into a spatial design.&lt;br /&gt;
&lt;br /&gt;
The work takes the form of a physical and interactive structure, through which visitors can move, view, experience, and interact with the different art works. The structure simultaneously brings together and differentiates between collective and individual forms of engagement—accommodating collective workshop situations as well as the viewing of an individual video work. While highlighting the connections between the different artworks, the work mimics, in a tongue-in-cheek way, the ‘platform qualities’ of H&amp;amp;D, and also creates a space for the different activities that will take place during the exhibition period.&lt;br /&gt;
&lt;br /&gt;
The exhibition infrastructure emphasises the way that H&amp;amp;D works as a collective, with a focus on process, prototypes, transparency, and criticality, exercised through workshops and interactive activities.&lt;br /&gt;
&lt;br /&gt;
===Support Structure===&lt;br /&gt;
Hackers &amp;amp; Designers (H&amp;amp;D) is an interdisciplinary collective ‘body’ that functions as a network, an infrastructure, a host, and a facilitator for makers who come from different disciplines (art, design, computer programming). By initiating a diverse range of encounters that involve hands-on making, H&amp;amp;D aims to create opportunities for makers to meet and collaborate. H&amp;amp;D also makes educational resources available to the public by documenting and publishing tools, technologies and processes that are used and produced during workshops. &lt;br /&gt;
&lt;br /&gt;
As curators of the BodyBuilding exhibition, H&amp;amp;D worked collaboratively with invited artists on developing their commissioned works and with spatial designer Thomas Rustemeyer on the exhibition architecture. As a reflection on the work of H&amp;amp;D, Thomas designed a platform that visually manifests the often invisible aspects of collaborative practice, such as maintenance work, as well as the manifold of encounters and interactions necessary for the network to come into being and sustain itself. The platform serves as a support structure for the invited artists, and the different hands-on activities that will be hosted and activated inside the exhibition. At the same time, the structure functions as a work in and of itself, translating the methods and approaches of H&amp;amp;D into a spatial arrangement.&lt;br /&gt;
 &lt;br /&gt;
For the exhibition, H&amp;amp;D also created a resource library, which takes the form of different WiFi hotspots throughout the exhibition space. Visitors can access the resources and research that went into each of the works by logging into specific hotspots. The resource library consists of images, videos, and textual materials that contextualise, expand, and intersect with the works on display.&lt;br /&gt;
&lt;br /&gt;
In addition H&amp;amp;D will curate and organise a bus symposium that will take visitors from Amsterdam to Enschede, providing artist talks and other interactive activities along the way that elucidate ideas around the impact of technology on our bodies.&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25424</id>
		<title>Gait Recognition Tool Testing and New Years Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25424"/>
		<updated>2020-01-31T14:14:17Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=Gait Recognition Tool Testing and New Years Drinks&lt;br /&gt;
|Location=Hackers &amp;amp; Designers Studio&lt;br /&gt;
|Date=2020/01/31&lt;br /&gt;
|Time=17:00-22:00&lt;br /&gt;
|PeopleOrganisations=Kiki Mager, Hackers &amp;amp; Designers&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Leading up to the [[BodyBuilding]] exhibition at Tetem, collaborating artist [[Kiki Mager]] will be hosting a workshop at the H&amp;amp;D studio. The workshop will begin with a 30min introduction from [[Dr. John Stins]] from the VU, who will introduce gait and analysis of gait / walk cycles. He will also unfold examples on how science uses gait analysis to study a person&#039;s emotional states and moods, mood disorders, and more. Kiki will continue the workshop by talking about their new work ‘Collective Gait’, and introduce the tool that they are building for the exhibition, followed by hands-on and movement exercises in which participants are invited to unfold the relation between the human/body and technology. &lt;br /&gt;
&lt;br /&gt;
‘Collective Gait’, developed for the BodyBuilding exhibition, is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If you are planning to join the workshop please let us know by sending an email to [mailto:info@hackersanddesigners.nl info@hackersanddesigners.nl]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Join us at 20:00 at the H&amp;amp;D studio at NDSM for drinks, snacks, and to learn about, and play with, motion capture technologies and learn about what H&amp;amp;D has cooked up for 2020!  &lt;br /&gt;
&lt;br /&gt;
==Program==&lt;br /&gt;
&lt;br /&gt;
17:00-20:00 Talk and workshop with Kiki Mager about Gait Recognition &amp;lt;br&amp;gt;&lt;br /&gt;
20:00-22:00 Soup and Drinks &lt;br /&gt;
&lt;br /&gt;
==Location:==&lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers&amp;lt;/br&amp;gt;&lt;br /&gt;
NDSM-plein 127 (Studio number is 127)&amp;lt;/br&amp;gt;&lt;br /&gt;
1033-WC Amsterdam&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Kunststad upper 010319.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please reach out to Margarita if you have any questions about the event. &lt;br /&gt;
margarita@hackersanddesigners.nl&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Dr._John_Stins&amp;diff=25423</id>
		<title>Dr. John Stins</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Dr._John_Stins&amp;diff=25423"/>
		<updated>2020-01-30T14:42:59Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;Dr. John Stins is an assistant professor at the Faculty of Behavioural and Movement Sciences and Coordination Dynamics and the Amsterdam Movement Sciences.   He studies how co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dr. John Stins is an assistant professor at the Faculty of Behavioural and Movement Sciences and Coordination Dynamics and the Amsterdam Movement Sciences. &lt;br /&gt;
&lt;br /&gt;
He studies how cognition, emotion, personality, and psychopathology impact the organization of movement, with an emphasis on regulating balance.&lt;br /&gt;
&lt;br /&gt;
https://research.vu.nl/en/persons/john-stins&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25422</id>
		<title>Gait Recognition Tool Testing and New Years Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25422"/>
		<updated>2020-01-30T14:40:18Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=Gait Recognition Tool Testing and New Years Drinks&lt;br /&gt;
|Location=Hackers &amp;amp; Designers Studio&lt;br /&gt;
|Date=2020/01/31&lt;br /&gt;
|Time=17:00-22:00&lt;br /&gt;
|PeopleOrganisations=Kiki Mager, Hackers &amp;amp; Designers&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Leading up to the [[BodyBuilding]] exhibition at Tetem, collaborating artist [[Kiki Mager]] will be hosting a workshop at the H&amp;amp;D studio. The workshop will begin with a 30min introduction from [[Dr. John Stins]] from the VU, who will introduce gait and analysis of gait / walk cycles. He will also unfold examples on how science uses gait analysis to study a person&#039;s emotional states and moods, mood disorders, and more. Kiki will continue the workshop by talking about their new work ‘Collective Gait’, and introduce the tool that they are building for the exhibition, followed by hands-on and movement exercises in which participants are invited to unfold the relation between the human/body and technology. &lt;br /&gt;
&lt;br /&gt;
‘Collective Gait’, developed for the BodyBuilding exhibition, is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If you are planning to join the workshop please let us know by sending an email to [mailto:info@hackersanddesigners.nl info@hackersanddesigners.nl]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Join us at 20:00 at the H&amp;amp;D studio at NDSM for drinks, snacks, and to learn about, and play with, motion capture technologies and learn about what H&amp;amp;D has cooked up for 2020!  &lt;br /&gt;
&lt;br /&gt;
==Program==&lt;br /&gt;
&lt;br /&gt;
17:00-20:00 Talk and workshop with Kiki Mager about Gait Recognition &amp;lt;br&amp;gt;&lt;br /&gt;
20:00-22:00 Soup and Drinks &lt;br /&gt;
&lt;br /&gt;
==Location:==&lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers&amp;lt;/br&amp;gt;&lt;br /&gt;
NDSM-plein 127 (Studio number is 127)&amp;lt;/br&amp;gt;&lt;br /&gt;
1033-WC Amsterdam&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Hackers &amp;amp; Designers Studio | Directions &amp;gt;&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please reach out to Margarita if you have any questions about the event. &lt;br /&gt;
margarita@hackersanddesigners.nl&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25421</id>
		<title>Gait Recognition Tool Testing and New Years Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25421"/>
		<updated>2020-01-30T14:38:44Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=Gait Recognition Tool Testing and New Years Drinks&lt;br /&gt;
|Location=Hackers &amp;amp; Designers Studio&lt;br /&gt;
|Date=2020/01/31&lt;br /&gt;
|Time=17:00-22:00&lt;br /&gt;
|PeopleOrganisations=Kiki Mager, Hackers &amp;amp; Designers&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Leading up to the [[BodyBuilding]] exhibition at Tetem, collaborating artist [[Kiki Mager]] will be hosting a workshop at the H&amp;amp;D studio. The workshop will begin with a 30min introduction from [[Dr. John v. Stins]] from the VU, who will introduce gait and analysis of gait / walk cycles. He will also unfold examples on how science uses gait analysis to study a person&#039;s emotional states and moods, mood disorders, and more. Kiki will continue the workshop by talking about their new work ‘Collective Gait’, and introduce the tool that they are building for the exhibition, followed by hands-on and movement exercises in which participants are invited to unfold the relation between the human/body and technology. &lt;br /&gt;
&lt;br /&gt;
‘Collective Gait’, developed for the BodyBuilding exhibition, is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If you are planning to join the workshop please let us know by sending an email to [mailto:info@hackersanddesigners.nl info@hackersanddesigners.nl]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Join us at 20:00 at the H&amp;amp;D studio at NDSM for drinks, snacks, and to learn about, and play with, motion capture technologies and learn about what H&amp;amp;D has cooked up for 2020!  &lt;br /&gt;
&lt;br /&gt;
==Program==&lt;br /&gt;
&lt;br /&gt;
17:00-20:00 Talk and workshop with Kiki Mager about Gait Recognition &amp;lt;br&amp;gt;&lt;br /&gt;
20:00-22:00 Soup and Drinks &lt;br /&gt;
&lt;br /&gt;
==Location:==&lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers&amp;lt;/br&amp;gt;&lt;br /&gt;
NDSM-plein 127 (Studio number is 127)&amp;lt;/br&amp;gt;&lt;br /&gt;
1033-WC Amsterdam&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Hackers &amp;amp; Designers Studio | Directions &amp;gt;&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please reach out to Margarita if you have any questions about the event. &lt;br /&gt;
margarita@hackersanddesigners.nl&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25420</id>
		<title>Gait Recognition Tool Testing and New Years Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25420"/>
		<updated>2020-01-30T14:30:51Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=Gait Recognition Tool Testing and New Years Drinks&lt;br /&gt;
|Location=Hackers &amp;amp; Designers Studio&lt;br /&gt;
|Date=2020/01/31&lt;br /&gt;
|Time=17:00-22:00&lt;br /&gt;
|PeopleOrganisations=Kiki Mager, Hackers &amp;amp; Designers&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Leading up to the [[BodyBuilding]] exhibition at Tetem, collaborating artist [[Kiki Mager]] will be hosting a workshop at the H&amp;amp;D studio. Kiki will start the workshop with a talk about their new work ‘Collective Gait’, and introduce the tool that they are building for the exhibition, followed by hands-on and movement exercises in which participants are invited to unfold the relation between the human/body and technology. &lt;br /&gt;
&lt;br /&gt;
‘Collective Gait’, developed for the BodyBuilding exhibition, is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If you are planning to join the workshop please let us know by sending an email to [mailto:info@hackersanddesigners.nl info@hackersanddesigners.nl]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Join us at 20:00 at the H&amp;amp;D studio at NDSM for drinks, snacks, and to learn about, and play with, motion capture technologies and learn about what H&amp;amp;D has cooked up for 2020!  &lt;br /&gt;
&lt;br /&gt;
==Program==&lt;br /&gt;
&lt;br /&gt;
17:00-20:00 Talk and workshop with Kiki Mager about Gait Recognition &amp;lt;br&amp;gt;&lt;br /&gt;
20:00-22:00 Soup and Drinks &lt;br /&gt;
&lt;br /&gt;
==Location:==&lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers&amp;lt;/br&amp;gt;&lt;br /&gt;
NDSM-plein 127 (Studio number is 127)&amp;lt;/br&amp;gt;&lt;br /&gt;
1033-WC Amsterdam&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Hackers &amp;amp; Designers Studio | Directions &amp;gt;&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please reach out to Margarita if you have any questions about the event. &lt;br /&gt;
margarita@hackersanddesigners.nl&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25391</id>
		<title>Gait Recognition Tool Testing and New Years Drinks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Gait_Recognition_Tool_Testing_and_New_Years_Drinks&amp;diff=25391"/>
		<updated>2020-01-21T14:48:57Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=Gait Recognition Tool Testing and New Years Drinks&lt;br /&gt;
|Location=Hackers &amp;amp; Designers Studio&lt;br /&gt;
|Date=2020/01/31&lt;br /&gt;
|Time=17:00-22:00&lt;br /&gt;
|PeopleOrganisations=Kiki Mager, Hackers &amp;amp; Designers&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Hackers-and-Designers-BodyBuilding-Tetem-02.jpg]]&lt;br /&gt;
&lt;br /&gt;
Leading up to the [[BodyBuilding]] exhibition at Tetem, collaborating artist [[Kiki Mager]] will be hosting a workshop at the H&amp;amp;D studio. Kiki will start the workshop with a talk about her new work ‘Collective Gait’, discuss her research, and introduce the tool that she is building for the exhibition, followed by hands-on and movement exercises in which participants are invited to unfold the relation between human/body and technology. &lt;br /&gt;
&lt;br /&gt;
‘Collective Gait’, developed for the BodyBuilding exhibition, is an interactive, process oriented work, which uses the application of gait recognition as a starting point to unfold the complexity behind human motion capture technologies. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
If you are planning to join the workshop please let us know by sending an email to [mailto:info@hackersanddesigners.nl info@hackersanddesigners.nl]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Join us at 20:00 at the H&amp;amp;D studio at NDSM for drinks, snacks, and to learn about, and play with, motion capture technologies and learn about what H&amp;amp;D has cooked up for 2020!  &lt;br /&gt;
&lt;br /&gt;
==Program==&lt;br /&gt;
&lt;br /&gt;
17:00-20:00 Talk and workshop with Kiki Mager about Gait Recognition &amp;lt;br&amp;gt;&lt;br /&gt;
20:00-22:00 Soup and Drinks &lt;br /&gt;
&lt;br /&gt;
==Location:==&lt;br /&gt;
&lt;br /&gt;
Hackers &amp;amp; Designers&amp;lt;/br&amp;gt;&lt;br /&gt;
NDSM-plein 127 (Studio number is 127)&amp;lt;/br&amp;gt;&lt;br /&gt;
1033-WC Amsterdam&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Hackers &amp;amp; Designers Studio | Directions &amp;gt;&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please reach out to Margarita if you have any questions about the event. &lt;br /&gt;
margarita@hackersanddesigners.nl&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25191</id>
		<title>Margarita Osipian</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25191"/>
		<updated>2020-01-09T20:33:02Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
|MainNavigation=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Margarita bio.jpeg|250px|]]&lt;br /&gt;
&lt;br /&gt;
Margarita Osipian is a Belarusian born, Canadian raised researcher, curator, and cultural organiser living and working in the Netherlands. Margarita works at the intersections of art, design, and technology; organizing collaborative projects both in formal institutions and in more precarious and fleeting spaces. Holding an MA in Media Studies from the University of Amsterdam and an MA in English Literature from the University of Toronto, her research has focused on visual culture, technology, and the carceral state. Margarita is part of The Hmm, a platform for digital culture; a member of the Hackers &amp;amp; Designers collective; and is the art editor for Versal, an art and literature journal based out of Amsterdam. She has done programming and curated exhibitions for the Salwa Foundation, TodaysArt, Bits of Freedom, Hackers &amp;amp; Designer, the W139, and Mediamatic, amongst others. &lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
{{Special:WhatLinksHere/Margarita Osipian}}&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
[https://www.linkedin.com/in/margarita-osipian-b8284148/?ppe=1 LinkedIn]&lt;br /&gt;
[https://www.margaritaosipian.com Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Collaborators]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25190</id>
		<title>Margarita Osipian</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25190"/>
		<updated>2020-01-09T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
|MainNavigation=No&lt;br /&gt;
}}&lt;br /&gt;
[[Margarita bio.jpeg|250px|]]&lt;br /&gt;
&lt;br /&gt;
Margarita Osipian is a Belarusian born, Canadian raised researcher, curator, and cultural organiser living and working in the Netherlands. Margarita works at the intersections of art, design, and technology; organizing collaborative projects both in formal institutions and in more precarious and fleeting spaces. Holding an MA in Media Studies from the University of Amsterdam and an MA in English Literature from the University of Toronto, her research has focused on visual culture, technology, and the carceral state. Margarita is part of The Hmm, a platform for digital culture; a member of the Hackers &amp;amp; Designers collective; and is the art editor for Versal, an art and literature journal based out of Amsterdam. She has done programming and curated exhibitions for the Salwa Foundation, TodaysArt, Bits of Freedom, Hackers &amp;amp; Designer, the W139, and Mediamatic, amongst others. &lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
{{Special:WhatLinksHere/Margarita Osipian}}&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
[https://www.linkedin.com/in/margarita-osipian-b8284148/?ppe=1 LinkedIn]&lt;br /&gt;
[https://www.margaritaosipian.com Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Collaborators]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=File:Margarita_bio.jpeg&amp;diff=25189</id>
		<title>File:Margarita bio.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=File:Margarita_bio.jpeg&amp;diff=25189"/>
		<updated>2020-01-09T20:32:16Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25188</id>
		<title>Margarita Osipian</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25188"/>
		<updated>2020-01-09T20:27:43Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
|MainNavigation=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Margarita osipian.jpg|250px|]]&lt;br /&gt;
&lt;br /&gt;
Margarita Osipian is a Belarusian born, Canadian raised researcher, curator, and cultural organiser living and working in the Netherlands. Margarita works at the intersections of art, design, and technology; organizing collaborative projects both in formal institutions and in more precarious and fleeting spaces. Holding an MA in Media Studies from the University of Amsterdam and an MA in English Literature from the University of Toronto, her research has focused on visual culture, technology, and the carceral state. Margarita is part of The Hmm, a platform for digital culture; a member of the Hackers &amp;amp; Designers collective; and is the art editor for Versal, an art and literature journal based out of Amsterdam. She has done programming and curated exhibitions for the Salwa Foundation, TodaysArt, Bits of Freedom, Hackers &amp;amp; Designer, the W139, and Mediamatic, amongst others. &lt;br /&gt;
&lt;br /&gt;
==Activity==&lt;br /&gt;
{{Special:WhatLinksHere/Margarita Osipian}}&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
[https://www.linkedin.com/in/margarita-osipian-b8284148/?ppe=1 LinkedIn]&lt;br /&gt;
[https://www.margaritaosipian.com Website]&lt;br /&gt;
&lt;br /&gt;
[[Category: Collaborators]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25187</id>
		<title>Margarita Osipian</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=Margarita_Osipian&amp;diff=25187"/>
		<updated>2020-01-09T20:25:47Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Article&lt;br /&gt;
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[[File:Margarita osipian.jpg|250px|]]&lt;br /&gt;
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Margarita Osipian is a Belarusian born, Canadian raised researcher, curator, and cultural organiser living and working in the Netherlands. Margarita works at the intersections of art, design, and technology; organizing collaborative projects both in formal institutions and in more precarious and fleeting spaces. Holding an MA in Media Studies from the University of Amsterdam and an MA in English Literature from the University of Toronto, her research has focused on visual culture, technology, and the carceral state. Margarita is part of The Hmm, a platform for digital culture; a member of the Hackers &amp;amp; Designers collective; and is the art editor for Versal, an art and literature journal based out of Amsterdam. She has done programming and curated exhibitions for the Salwa Foundation, TodaysArt, Bits of Freedom, Hackers &amp;amp; Designer, the W139, and Mediamatic, amongst others. &lt;br /&gt;
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==Activity==&lt;br /&gt;
{{Special:WhatLinksHere/Margarita Osipian}}&lt;br /&gt;
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==Contact==&lt;br /&gt;
[https://www.linkedin.com/in/margarita-osipian-b8284148/?ppe=1 LinkedIn]&lt;br /&gt;
[https://www.margaritaosipian.com]&lt;br /&gt;
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[[Category: Collaborators]]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=HDSA2019_Public_Program&amp;diff=25186</id>
		<title>HDSA2019 Public Program</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=HDSA2019_Public_Program&amp;diff=25186"/>
		<updated>2020-01-09T20:24:14Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Event&lt;br /&gt;
|Name=HDSA2019 Public Program&lt;br /&gt;
|Location=[[NDSM]]&lt;br /&gt;
|Date=2019/07/15-2019/07/26&lt;br /&gt;
|Type=Meetup&lt;br /&gt;
|Web=Yes&lt;br /&gt;
|Print=No&lt;br /&gt;
}}&lt;br /&gt;
[[File:Public_Program.png]]&lt;br /&gt;
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Hackers &amp;amp; Designers aims to bring hackers, coders, and programmers, closer together with artists and designers in order to develop a common vocabulary and learn from one another. The H&amp;amp;D network has grown to include designers, artists, software developers, researchers, scientists, and theoreticians. Our main activities consist of hands-on workshops that focus on topics like web technologies, Peer 2 Peer networks, crypto currencies, typography, conditional design, printmaking, and simple hardware constructions.&lt;br /&gt;
&lt;br /&gt;
For the 5th edition of the H&amp;amp;D Summer Academy, our focus was on topics relating to the (human, post-human, trans-human, non-human) body and its interdependence with technology. Through a series of workshops and shared moments of learning and unlearning, the participants of the academy explored topics related to ubiquitous computing, disappearance of interfaces, transhumanism, digitized bodies, biometric data, user agency, representation and citizenship. &lt;br /&gt;
&lt;br /&gt;
Running parallel to the Summer Academy, the public program strives to create feedback loops between the activities of the academy participants and a larger public—allowing them to inform one another. The public program aimed to extend, deconstruct, and reflect on its themes, through guided meditations focused on our relationship to artificial general intelligence, digital habits yoga, queer sports, morning raves, and more!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Layingdown.jpg|Yogicode with Annika Kappner&lt;br /&gt;
MorningRave3.jpg|Morning Rave &lt;br /&gt;
YogaWorkshop2.jpg|Digital Habits Workshop&lt;br /&gt;
Queeringsports6.jpg|Multiform, queering sport with Gabriel Fontana&lt;br /&gt;
Multiform.jpg|Queering sport, conversation between Erin Gatz and Gabriel Fontana&lt;br /&gt;
FilmsandPrototypes.jpg|Films and Prototypes evening program &lt;br /&gt;
WatchingFilm1.jpg|Conversation between Margarita Osipian and Juan Arturo García&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Public Program events:&#039;&#039;&#039; &lt;br /&gt;
* [https://hackersanddesigners.nl/s/Events/p/Latent_Colours_of_the_Future_Mind_II Latent Colours of the Future Mind II]&lt;br /&gt;
* [https://hackersanddesigners.nl/s/Summer_Academy/p/Morning_Rave Hackers &amp;amp; Designers Morning Rave]&lt;br /&gt;
* [https://hackersanddesigners.nl/s/Summer_Academy/p/Digital_Habits_Workshop Digital Habits Workshop]&lt;br /&gt;
* [https://hackersanddesigners.nl/s/Summer_Academy/p/Multiform_Queering_Sports_and_Conversation_with_Erin_Gatz Multiform, queering sport]&lt;br /&gt;
* [https://hackersanddesigners.nl/s/Events/p/Yogicode Yogicode]&lt;br /&gt;
* [https://hackersanddesigners.nl/s/Summer_Academy/p/Party%20Everybody_Wants_Your_Body_Moving Party: Every body wants your body moving]&lt;br /&gt;
* [https://hackersanddesigners.nl/s/Events/p/Films_and_Prototypes Films and Prototypes]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=PickUp_Club&amp;diff=25185</id>
		<title>PickUp Club</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=PickUp_Club&amp;diff=25185"/>
		<updated>2020-01-09T20:21:50Z</updated>

		<summary type="html">&lt;p&gt;Margarita: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PickUp Club is a venue located inside the [[NDSM]]&lt;br /&gt;
&lt;br /&gt;
More info: [https://www.pickupclub.nl/]&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
	<entry>
		<id>https://wiki.hackersanddesigners.nl//index.php?title=PickUp_Club&amp;diff=25184</id>
		<title>PickUp Club</title>
		<link rel="alternate" type="text/html" href="https://wiki.hackersanddesigners.nl//index.php?title=PickUp_Club&amp;diff=25184"/>
		<updated>2020-01-09T20:20:46Z</updated>

		<summary type="html">&lt;p&gt;Margarita: Created page with &amp;quot;PickUp Club is a venue located inside the NDSM  More info: https://www.pickupclub.nl/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PickUp Club is a venue located inside the [[NDSM]]&lt;br /&gt;
&lt;br /&gt;
More info: https://www.pickupclub.nl/&lt;/div&gt;</summary>
		<author><name>Margarita</name></author>
	</entry>
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